this post was submitted on 21 Jul 2023
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This is how gaming dies. Easy mode should be forbitten as default and game should be always at hardest diffuculty and focus on challenging content and not grind. Hard challenges keep everyone busy, dosnt matter if you have infinite free time if you suck gaming. That should be the direction of a real game and not this no sense cringe "don't have time to farm, here pay 80$ for your season-extraExp-bigEzRewards". Fucking ridicoulus. Fucking Devs should actually rewarding the player who spend little time that the fucking no life grinder. Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.
I'm unsure if this is satire.
Feels like a copypasta
It is one now
I've googled and couldn't find this anywhere, and this user's comments are quite in line with what they've posted now, so I'd go for stupidity and gatekeeping over copypastaing
Still gonna downvote like it is. Poe's Law and all that.
You imply that easy mode = grind. I'm not sure why, they have nothing to do with each other. You can grind hard content just as much as easy content.
Man, for someone who wants things to be "hard", you really want to be rewarded for time spent, as opposed to skill. Hilariously, you're the target audience for those $80 content skips: people who want to feel like they're good, whether or not they're actually good.
You're out here talking about "no sense cringe" while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It's not on them if you've failed to do the same.
Id be screwed because im one of those annoying twats who log in and afk just to keep abreast of chat until I get some time to play.
I think you missed the minus sign there and misread this, I will translate it: "The chance for rare loot to drop should be continuously reduced by 10% for every hour you log inside the game. I.e., you should receive rewards for completing difficult challenges rapidly, that is, skillfully." The implication seems to be that if the challenge is hard and you are not good at it, and are just throwing yourself at a wall repeatedly, or the challenge is non-existent/mindless (chore simulator), if you are repetitively doing either and grinding hours away, they are one and the same, and neither is a meritorious achievement. I think this is an interesting angle, as very few games reward skill expression or eureka moments as a momentous achievement. The vast majority, genre and budget irrespective, rely on the (easier to implement) crutch of locking progression behind pointless tedium, so given enough hours sunk in, everyone can win. It is interesting to think about how, whether, and under what conditions games could reward the above.
This is one of the opinions of all time.
This is Beehaw, we expect you to be(e) nice here. Gatekeeping isn't nice.
Besides, there are people who play games that are of all skill levels and time constraints, and they deserve to be able to enjoy games as much as you do. Have some compassion.
Wow, that's a... take I guess
One of the takes of all time, for sure.
I dunno; personally, I play games to have fun. Maybe let people do that.
thats just crazy enough to work!
Here's your gate to keep. I think you dropped it.
mmorpg sweats be like:
@banana_meccanica @trashhalo man you sound like me 25 years ago lol
I did grow out of it.
Twentyfive years ago exactly when most of the game have stopped to be competitive. Now go to work grown man that loot boxes don't pay by itself.
i have no idea why you are so vitriolic and generally cringe about this opinion, man. even if you were correct (you're not) and not gatekeeping (you are), it's just not a big deal in the way you make it
I actually agree with what you’re trying to say about microtransactions cheapening competitive games. It’s why I stopped playing competitive games altogether, but introducing proper casual modes for singleplayer or PvE co-op games for no additional cost to increase accessibility only helps increase the number of potential players. The existance of casual modes does not have any correlation with competitive games or takes away from another player’s time invested into the same game, and it will not cause the “death” of video games. The reason why people are disagreeing with you is because you’re blaming other players as the cause when it’s actually corporate greed with overinflated MTX and excessive season pass shit that’s truely killing the industry.
Corporation actually make their decision on how players approach the videogames, this greed is accept and even need it by exactly this kind of consideration about making game relativity easy. Competition isn't the only enemy as mine opinion, it's this approach to gaming that makes everyone want to win easy and fast because "it is fun" till the next game, because games dies in weeks, even days, after realise. The best game of this lastest years was Elder ring, not an easy game but still love by all. People are hypocrites who cries about having bad games and when you ask them what they want you realize that actually they wanna the bad garbage they deserve. I'm sure what a good game needs for be fun, and its the challenge, something we will never find by keep accepting trash or telling others to be gate keeping of stuff, that mean never understand what actually a gate is, looking for quality dies on this and always will.
Easy there, tiger. You will get there, don't worry.
Easy mode should only be for movie games