4
submitted 6 months ago by [email protected] to c/[email protected]

cross-posted from: https://beehaw.org/post/9721677

I have a player in my newly starting Abomination Vaults campaign that wanted the Cursed background. As part of that, I asked them what kind of curse they would have, and they came up with/saw an idea for their curse that they liked and suggested.

Their initial suggestion would be that their PC would forever be unable to open doors, which I liked the flavor of, but based on the wording of the Cursed background, was worried that it would be too much of an ever-present mechanical obstacle. Note: This player is new to TTRPGs and PF2e, so may not understand the ramifications of mechanical limitations.

To try and match what they suggested, but expand on the curse a little bit, I suggested that they perhaps are occasionally compelled to close doors on themselves instead, which the player liked.

To make it more defined and consistent, I whipped together this curse, and would like feedback on it's implementation and overall feel.

Curse: Caspian once insulted a fey creature by enclosing it within a room, in an attempt to trap it. The fey then cursed Caspian to close doors on themselves under stressful circumstances.

When Caspian approaches or crosses a doorway under a stressful environment (this may be during exploration of a dungeon or during combat), a will save may be requested to be rolled, with a DC for Caspian's level. (Level 1 = DC 15) This may occur up to 3 times per day. [Should this be more limited?]

[Daily prep: does it reset difficulty? Maybe a refocus type activity to reset difficulty or prevent the will saves for a period?]

Outcomes:

Critical Success: Caspian overcomes the desire to close the door, and no new will saves must be made for the remainder of the day

Success: Caspian overcomes the desire to close the door, but the DC for the next will save is increased by one difficulty level. [maybe should be a +2 each time?]

Failure: Caspian is unable to resist, and must spend an action [should this be a free action only for curse? opening doors takes actions too] to close the door in front of, or behind them, [figure out in what scenarios they close it before/after crossing] The DC difficulty modifier is then reset.

Critical Failure: As failure, but Caspian is unable to open the door without attempting a new will save. The DC of this will save is the basic DC difficulty, and a failure does not increase the DC difficulty.

My current thoughts for targeted input are denoted in [square brackets], but I'd like some general feedback as well. My intention is that this is an obstacle that may end up in a more dangerous circumstance, but isn't guaranteed to get them in trouble all the time.

The question about the refocus activity would be a way to prepare for the possibility of the curse, like when the players know they are about to enter a dangerous area, similar to pre-buffing.

[-] [email protected] 5 points 7 months ago

THE EDF DEPLOYYYSS....

Wait, wait, hold on, mixed up my pages....

[-] [email protected] 4 points 7 months ago* (last edited 7 months ago)

As of now, I'd say yes. We may re-evaulate based on if there's a flood of just LFG posts, but any changes like that will show up in the sidebar, and likely a pinned post.

[-] [email protected] 3 points 7 months ago

I've been listening to podcasts through Spotify for a while now, and they're definitely inserted by Spotify from my experience. I've had personalized ads show up during defined ad break times, or the ad starts rolling mid sentence/doesn't roll when they say it's ad time.

[-] [email protected] 6 points 8 months ago

If I'm watching a let's play, I personally am not expecting the player to know everything. Part of the interest to me is watching a person newly experience obstacles and making mistakes, especially when I'm already familiar with a game that they're playing.

As for what to say, I think it could be something like just explaining your thought process out loud. See a tech/research Item that interests you? You could talk about how you might be able to use it, even if you are making incorrect assumptions. (One of my favourite youtubers quite frequently makes guesses at lore of horror games he's playing. Sometimes he's right, sometimes he's wrong. Either way it's something I personally enjoy.)

You could then also verbalize how you're planning to reach that tech, which lets your viewers know what you plan to do, and how you plan to do it. It could be something like:

I like Tech A, which means I need tech B to get there. But Tech B requires these science packs I'm not making yet, so I need more [item] to start that.

I wouldn't worry too much if you don't end up doing everything perfectly or according to plan. Getting distracted with some other project is a very common thing in Factorio, and I would assume most viewers would be able to relate to it as well.

All that said, don't feel forced to do so on my recommendation. It is definitely extra work, and it is really strange to talk to the air and record your voice when you get started.

[-] [email protected] 7 points 8 months ago

I recently completed another playthrough of Krastorio 2. The endgame felt a bit empty without the Space Exploration mod that I was using last time, but still overall is quite a bit of fun.

Have you ever considered doing some voiceover or commentary for your videos? IMO, it might add some extra quality overall.

[-] [email protected] 13 points 8 months ago* (last edited 8 months ago)

GOP stands for "Grand Old Party", which is a nickname for the Republican Party in the United States.

MAGA is an acronym which stands for "Make America Great Again", and was used by Trump during his run for the presidency. It has since been used to indicate those that follow Trump and his policies.

[-] [email protected] 4 points 8 months ago

Looks like the article is just from a couple of days ago, before the booking

[-] [email protected] 5 points 9 months ago* (last edited 9 months ago)

I remember the bomb, but not the second part. I'll go looking for if there's any mentions or reference to that, but if you have one handy, that'd be helpful.

Edit: Big yikes. It's found in the audio logs. Not the act itself, but it's pretty heavily insinuated in a monologue from the bad guy that he's going to force it to happen.

[-] [email protected] 4 points 9 months ago

Please remember, this is Beehaw. Our primary rule is Be(e) Nice.

7
submitted 9 months ago by [email protected] to c/[email protected]

I've been primarily a player in my TTRPG games, and roleplay hasn't ever really been my strong suit. I've typically been more of a person to describe what my character is doing and saying, rather than acting "in-character", and this has been sufficient for the games I've played, but I've always felt I should be doing more to get better immersed into my character and worlds.

Now that I've finished my campaigns as a player, I'm looking to expand into DM'ing for a local group of friends, where I would be the most experienced player by far. (Planning to run Abomination Vaults for Pathfinder 2e)

My current worry is, because of my lack of experience establishing a "voice" for my PCs, if that will hinder the experience for my players by not having a range of easily identifiable voices for separate NPCs that the party will be interacting with.

Abomination Vaults is primarily a mega-dungeon, so I'm at least not diving into a campaign with dozens of unique NPCs required for social encounters, but there are still a number of frequent NPCs that will show up, and they will mostly be the same throughout the campaign (people like the primary quest-giver, the town guard captain, innkeeper, etc.)

And so, my question: How important is it to you, as a player or GM, that the GM has a voice for each NPC, even if they sometimes sound similar to other NPCs? Should I be practising voices in my spare time? Do you care if a voice for an NPC is consistent, or can it change as I get more familiar both with the character, and finding my style for voicing them?

[-] [email protected] 6 points 10 months ago

I'll second the recommendation for ITAD. It's nice that it shows me the various store prices for a game I'm already looking to pick up. As a nice secondary bonus, it's my understanding that all the sites listed in ITAD are verified to not be sketchy in regard to grey market keys, which I go to great lengths to not support.

[-] [email protected] 4 points 10 months ago

My first experience with Dark Souls 1 was a real test of patience. I hadn't realized how helpful the roll mechanic was. So there I was, from the start to the finish of the game, either blocking attacks with a shield, or just tanking them.

Once I got to Anor Londo, I remember kitting myself out in the Giants Armor, with a paired Giants Shield, and a Black Knight Sword that had been carrying me through the rest of the game. I was at something like 99.8% equip load, just enough that if I equipped a longbow, it put me in the over-encumbered slow walk.

And that's how I beat the game. Just tanking everything that came my way. I got up to Quelaag in NG+ before I had to call it quits.

During the run, the rooftop Gargoyles gave me enough grief that I had to put the game down for a couple weeks. Had I decided to just give up then, I imagine my opinion of the Souls-like genre would be quite different today.

1
submitted 11 months ago by [email protected] to c/[email protected]

What have you been playing this week? Do you think others might like it?

[-] [email protected] 4 points 11 months ago* (last edited 11 months ago)

Don;t forget the books the the church in the 1600's decided shouldn't be in the bible.

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The_Hunted_One

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