[-] [email protected] 11 points 1 year ago* (last edited 1 year ago)

It all the depends on the how and the what.

First of all, if the virtual reality is able to replicate physical sensation indistinguishably from the physical world, it's not virtual, then, is it? Then it's just alternative reality. If that was the case, the only dilemma would be the implications to the physical world. Will your body still exist, or are we talking San Junipero here?

As long as there are implications to the real world, then I believe a significant percentage of people will not abandon it, because of empathy.

I personally would only live an alternative reality if there was no one I love back in the real world anymore, or if I were to die.

As for virtual reality in the realm of possibilities, there will always be something missing, as addictive as it may be, so there will always be something to bring you back to reality

As for just trying it, hell yeah! As long as there are no negative consequences physically that I know of before hand.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

I have to say, what they have showed so far is a bit lackluster for a game, hoping they step it up after the beta.

  • 25 player limit per server
  • Only gathering/crafting game play loop with no real goal besides improving itself
  • housing and relationship building is the goal, but tied to real time timer, which will likely become a premium skip eventually
  • Cosmetics seems to be only through payment, which is usually blindsided since takes alway one more goal from the game play loop

Everything kind of rests on how good questing and adventure zones will be.

[-] [email protected] 5 points 1 year ago* (last edited 1 year ago)

By the way, registrations are open, and the open beta begins August 10th.

If you want to give me a cool in-game item, register up with the referral below. :)

https://accounts.palia.com/sign-up?referral=867fb01e-c3b1-41dc-8474-c420df8ba032

[-] [email protected] 5 points 1 year ago

Same here, though I do wonder how they will keep us interested, as they have deliberately not shown any combat. Not even stardew valley went as far removing combat from gameplay loop.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Update:

Thanks everyone for participating in the giveaway! The giveaway is now closed, I hope you all enjoy the reading. :) As the number of participants was around the expected, I have sent you all a copy of the book!


Since I was a kid, I was obsessed with computers, technology, and books. Science fiction books, palpable technologies with surreal events, were my favorite addiction. I grew up drinking from this source, dreaming of writing my own stories one day. But growing up on the periphery I quickly came to understand it was not more than a dream, especially in Brazil. So, I was thrown into the nearest lane, jumping from technical support to software engineer.

Years flew by, and in the rush of day-to-day life, I ended up forgetting the essence that propelled me down this path. Goals, projects, codes, stress... blah, blah, blah. You know the deal, you took it too. However, after several (miracle) therapy sessions, I decided it was time to take a break from the command prompt and dive into Word. And, after many, many months, liters of coffee, a herniated disc, and a hefty dosage of ibuprofen, voilà, a book was born!

It is a cyberpunk story that speaks about work dehumanization, communities vs corporations and kicking the corporative ass.

Coincidetally, or not, the story connects with what we have experienced with Reddit and Lemmy, so I understood it would be fitting to conduct the book's giveaway on the Fediverse only!

Ghost Trigger is available on Kindle and Paperback, as well as other digital formats. It's a dive into passion, at the cost of a beer, and about three hours of your life.

I will be conducting the giveaway of 10 copies, in either:

  • Paperback (North America, Europe and Australia only)
  • Kindle
  • Epub

To participate, just comment the format you would like to receive!

The giveaway will begin tomorrow, and winners will be chosen randomly.

[-] [email protected] 26 points 1 year ago* (last edited 1 year ago)

I think the plan should be bracing for impact, and how to deal with the after-effect. Because let's be honest, we are in a late stage capitalism, and Meta megacorp will get what it wants.

I don't currently see it spilling it's poison to Lemmy/kbin. I'm hopeful rather, but I may be misunderstanding how the fediverse works.

But for mastodon, I would say the outcome is a segregation, as it's safe to assume that communities that integrate wirh Meta will be consumed. Unfortunately that likely means starting from scratch, with a even nichier community, as far as I can see. Not exactly from nothing, but content loss will be inevitable, which is the Fediverse greatest weakness imho.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

cross-posted from: https://beehaw.org/post/632851

I've compiled a timeline of cyberpunk books that, in my opinion, represent significant shifts in the genre and its ideas. Whether it's the early explorations of AI and dystopian futures, the emergence of virtual reality, or the more recent reflections on environmental and social issues, each book on this list adds a unique perspective to the ever-evolving cyberpunk landscape.

However, it takes a village and all that. So I would like to list them here in c/cyberpunk, cross-posting it at literature, to know your opinions on the genre, the books, and if you have any suggestions, complementary or disrupting, on this list.

  1. "Do Androids Dream of Electric Sheep?" by Philip K. Dick (1968): To me, it all begins here. This novel, which served as the basis for the movie "Blade Runner", popularized the groundwork for many cyberpunk themes like artificial intelligence, dystopian future, and the blurred line between reality and the artificial.

  2. "Neuromancer" by William Gibson (1984): Often considered the genre defining work, it introduced the concept of cyberspace and explored themes of artificial intelligence and corporate power, and to me it indirectly set the core principle of the genre, "high tech, low life".

  3. "Snow Crash" by Neal Stephenson (1992): This book further pushed the envelope on the concept of virtual reality, offering a blend of ancient cultures, linguistics, computer science, politics, and philosophy, and fucking added fun to the genre.

  4. "Ghost in the Shell" by Masamune Shirow (1995): I cheat a little big here by adding a manga series. It deserves a mention, along with the movie, because it dives deeply into the themes of self-identity, artificial intelligence, and societal intrigue that really brought cyberpunk to the world. It had a profound influence on cyberpunk literature and media after it's conception.

  5. "Altered Carbon" by Richard K. Morgan (2002): This may be a little controversial, as I don't really like the author to be honest, but this novel adds more depth to themes of identity and humanity through the concept of consciousness transfer and immortality.

  6. "Accelerando" by Charles Stross (2005): This one added weight to the genre by exploring the societal and personal changes that might happen as a result of the technological singularity, a theoretical point when technological growth becomes uncontrollable and irreversible. I personally dig this aspect, and try to write more of it.

  7. "Windup Girl", by Paolo Bacigalupi (2009): I know, I know, "biopunk". But I refuse to budge on it. To me this retains the core concept of cyberpunk, and is cyberpunk, because it is about technology, and its effect on quality of life and society. But the simple fact that the novel brings this discussion makes it a remarkable point in the genre.

  8. "Player One" by Ernest Cline (2011): Another controversial addition here, but this book is a blend of dystopian future with nostalgia for the pop culture of the 1980s, and revives themes of virtual reality and the influence of technology on society, giving breadth (and a new breath) to the genre.

  9. "The Ministry for the Future" by Kim Stanley Robinson (2020): This near-future novel tackles themes around climate change and global politics, focusing on the power of technology as a tool to combat environmental disaster, and offers a more optimistic view of the future. I like this one here because it brings the discussion to current topics, maintaining the genre alive.

  10. "Repo Virtual" by Corey J. White (2020): White's novel explores cyberpunk in an age of late capitalism, AI, and questions about sentience and autonomy. Along with ministry of the Future, this serve the same purpose of maintaining the genre purpose alive and bringing us to the point we are now, which is also a good concept that I agree with: it doesn't need to be about things far away in the future, because soon some of these novels will be about things in the past, and the genre must remain the same still.

7
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

I've compiled a timeline of cyberpunk books that, in my opinion, represent significant shifts in the genre and its ideas. Whether it's the early explorations of AI and dystopian futures, the emergence of virtual reality, or the more recent reflections on environmental and social issues, each book on this list adds a unique perspective to the ever-evolving cyberpunk landscape.

However, it takes a village and all that. So I would like to list them here in c/cyberpunk, cross-posting it at literature, to know your opinions on the genre, the books, and if you have any suggestions, complementary or disrupting, on this list.

  1. "Do Androids Dream of Electric Sheep?" by Philip K. Dick (1968): To me, it all begins here. This novel, which served as the basis for the movie "Blade Runner", popularized the groundwork for many cyberpunk themes like artificial intelligence, dystopian future, and the blurred line between reality and the artificial.

  2. "Neuromancer" by William Gibson (1984): Often considered the genre defining work, it introduced the concept of cyberspace and explored themes of artificial intelligence and corporate power, and to me it indirectly set the core principle of the genre, "high tech, low life".

  3. "Snow Crash" by Neal Stephenson (1992): This book further pushed the envelope on the concept of virtual reality, offering a blend of ancient cultures, linguistics, computer science, politics, and philosophy, and fucking added fun to the genre.

  4. "Ghost in the Shell" by Masamune Shirow (1995): I cheat a little big here by adding a manga series. It deserves a mention, along with the movie, because it dives deeply into the themes of self-identity, artificial intelligence, and societal intrigue that really brought cyberpunk to the world. It had a profound influence on cyberpunk literature and media after it's conception.

  5. "Altered Carbon" by Richard K. Morgan (2002): This may be a little controversial, as I don't really like the author to be honest, but this novel adds more depth to themes of identity and humanity through the concept of consciousness transfer and immortality.

  6. "Accelerando" by Charles Stross (2005): This one added weight to the genre by exploring the societal and personal changes that might happen as a result of the technological singularity, a theoretical point when technological growth becomes uncontrollable and irreversible. I personally dig this aspect, and try to write more of it.

  7. "Windup Girl", by Paolo Bacigalupi (2009): I know, I know, "biopunk". But I refuse to budge on it. To me this retains the core concept of cyberpunk, and is cyberpunk, because it is about technology, and its effect on quality of life and society. But the simple fact that the novel brings this discussion makes it a remarkable point in the genre.

  8. "Player One" by Ernest Cline (2011): Another controversial addition here, but this book is a blend of dystopian future with nostalgia for the pop culture of the 1980s, and revives themes of virtual reality and the influence of technology on society, giving breadth (and a new breath) to the genre.

  9. "The Ministry for the Future" by Kim Stanley Robinson (2020): This near-future novel tackles themes around climate change and global politics, focusing on the power of technology as a tool to combat environmental disaster, and offers a more optimistic view of the future. I like this one here because it brings the discussion to current topics, maintaining the genre alive.

  10. "Repo Virtual" by Corey J. White (2020): White's novel explores cyberpunk in an age of late capitalism, AI, and questions about sentience and autonomy. Along with ministry of the Future, this serve the same purpose of maintaining the genre purpose alive and bringing us to the point we are now, which is also a good concept that I agree with: it doesn't need to be about things far away in the future, because soon some of these novels will be about things in the past, and the genre must remain the same still.

[-] [email protected] 7 points 1 year ago

Oh, don't for a second think we have really gone too far from burning on crosses!

9
submitted 1 year ago by [email protected] to c/[email protected]
[-] [email protected] 4 points 1 year ago* (last edited 1 year ago)

I'm very divided with 1984. It's context is so massively anti-communist, yet it ironically portrayed much of the authoritarianism we see today in capitalist countries. So much so that when I first read it in my teens, it didn't cross my mind that he was taking shots at Russia! I find it to be one of those few things that are better when you interpret it wrong.

[-] [email protected] 36 points 1 year ago* (last edited 1 year ago)

Used to be a fan of Louis back on my days of computer repair shop. Nice to see he is still going strong!

But yeah, the writing on the wall is clear, and it's not just Reddit. Imho, this situation emphasizes the importance of smaller, connected communities rather than massive social media platforms. We came to love massive social networks, but didn't realize the consequences of getting lost in the crowd and becoming mere data points for profit. Small, connected communities offer a more personal and respectful alternative.

What we have here with the Fediverse is a gold mine. Picture 00's phpbb forums, but all with access to each other. That just sound like a good time to me. It's rough around the edges, sure, but it's our own corner of web.

[-] [email protected] 8 points 1 year ago* (last edited 1 year ago)

I think preservation is happening, the issue lies in accessibility. Projects like Archive.org are the public ones, but it is certain that private organizations are doing the same, just not making it public.

This is also something that is my biggest worry about the Fediverse. It has tools to deal with it, but they are self-contained. No search engine is crawling the Fediverse as far as I've looked, and no initiative to archive, index and overall make the content of the Fediverse accessible is currently in place, and that's a big risk. I'm sure we will soon be seeing loss of information for this reason, if not already happened.

[-] [email protected] 13 points 1 year ago

This is the gist of it. It will happen again, and again, and again. After they go public, every quarter that they need to come up with some shenanigans to satisfy shareholders, it will happen again. Eventually, either a new thing will come up and start it all over again, or we will be mostly decentralized.

[-] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Lemmy was not created last week, man. All you see here today already existed and was running when spez hit the fan.

In that sense, part of what attracts me to this is a bit of the barrier to entry. I find it enticing, it reminds me of the good old days, where you had to earn your way in, in a sense. Of course that's silly old man talk, because honestly, all you have to do is select any random site and sign up.

Lemmy.world, Lemmy.ml, it all comes down to the same thing. This "barrier" to entry is almost fictitious, and I feel that's the ideal type of barrier.

[-] [email protected] 6 points 1 year ago* (last edited 1 year ago)

I have always been a lurker on reddit and most social media, but Lemmy does make me want to contribute with posting and commenting.

One thing I miss and intend to build as I get more time is indexes and big posts I saw in subreddits of my interest, it would be a good thing to start migrating to Lemmy, for example.

[-] [email protected] 4 points 1 year ago* (last edited 1 year ago)

The main reason is that although the concessions we make may seem ever so insignificant, they pile up and dettach you from what you were looking for in the first place. You barely see your acquaintances posts on instagram or facebook anymore. Twitter is on it's way to become a cesspool. Every new Reddit "feature" just makes the experience worse. It won't be long for those platforms to all converge into a big mind grinder for propaganda.

In fediverse there is no valuation seeking to ruin things, and there won't be for the foreseeable future, so it's good ground to build upon, it's just good sense.

Take the content problem for example. You can think of that as an opportunity to be the content you want to see.

1
submitted 1 year ago by [email protected] to c/[email protected]
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altz3r0

joined 1 year ago