[-] [email protected] 7 points 1 month ago

@tal @Jimbo truly something special back in 09 or whenever it was released. The twist ending and mind screwy real end were super unexpected back then .

Today nothing really to write home about. It's all been done and built on already.

[-] [email protected] 6 points 10 months ago* (last edited 10 months ago)

@lobut @itmightbethew ya, cold take actually turned me on to the escapists as a brand rather than just a ZP fan. Was my favorite show they had.

[-] [email protected] 8 points 11 months ago

@JDPoZ @HobbitFoot there is definitely talk that RTS split into moba and 'grand strategy'/4x games. That most gamers fell into one of those camps and moved on from the genre.

I remember seeing some new RTS games at PAX east a number of years ago, and it always just felt like worse starcraft to me. Almost all of them feel that way to me.

[-] [email protected] 8 points 1 year ago

@Dark_Arc weirdly all my old consoles and games work. I've definitely made more e-waste from PC and upgrades over the years than consoles. (let's not talk about phones...)

[-] [email protected] 6 points 1 year ago

@ampersandrew @UrLogicFails okay but how is Nintendo worse than other companies in that regard? Is microsoft or Sony better at the preservation than them in some way I don't understand? Are they better companies to support in that metric?

As for the kid thing, they don't really get much pick in the matter of what game I let them try yet. It's just that I can't FIND any games outside of Nintendos stuff that is quality and fun for the family. It's mostly poor quality IP tie ins. I've looked!

[-] [email protected] 10 points 1 year ago

@ampersandrew @UrLogicFails better is subjective for sure. But if you got a list of better games I can play with my 5 year old, I'm honestly all ears. So far nothing is beating Mario Odyssey and Pokémon Eevee.

Preservation wise and business practice wise I'm also not sure of anyone is 'good', but I'd again be more than happy to be better educated on the subject.

[-] [email protected] 12 points 1 year ago

@ampersandrew @UrLogicFails worst thing I could think of would be yearly bland releases barely worth playing and gutting the innovation they bring.

It's not like every release is brilliant or great (looking at you pokemon violet/scarlet), but look at what happened to Blizzard pre and post acquisition.

[-] [email protected] 23 points 1 year ago

@ampersandrew @UrLogicFails for better or worse Nintendo does things their own way. You can bet you'd see yearly mario kart releases if that IP belonged to anyone else, and I don't think that would be for the better.

11
submitted 1 year ago by [email protected] to c/[email protected]

Our last Somnipathy Screenshot Saturday

7 friends, 1.5 years, $0 budget. Did we #indiegame and #indiedev right?

#Wishlist us if you haven't or check us out on release this Tuesday!

https://store.steampowered.com/app/2069260?utm_source=fediverse

Couldn't have done it without so many, really feeling it right now.

#godotengine #games #gamedev

@[email protected]
@[email protected]

26
submitted 1 year ago by [email protected] to c/[email protected]

Somnipathy Screenshot Saturday - 8/25/23

Only a few more left! September 12th is fast approaching. What craziness is this! 'Final' polish is being applied, and 'final testing' also continues, but art is never done is it? You just stop, step away, and wonder.

Boy will I have some post mortems to write up about all this...

https://store.steampowered.com/app/2069260?utm_source=fediverse

#indiegame #godotengine #somnipathygame #indiedev #gamedesign

@games
@gaming

2
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Somnipathy Screenshot Saturday 8/12/23

Precious few #screenshotsaturday left before release on #steam! This whole #indiegame dev journey has been tough. Would we do it again? Yes! But we'd consider more carefully the next project for sure. We probably went to #narrativegame heavy this time for a first #game. And even #pixelart is hard to keep up with when you need alot of it!

@[email protected]
@[email protected]
@[email protected]

Anyway wishlist us if you haven't! Boost if you have!

https://store.steampowered.com/app/2069260?utm_source=fediverse

15
submitted 1 year ago by [email protected] to c/[email protected]

Somnipathy - Point and click horror adventure

Did you like tell tales walking dead series, but wanted more 'gameplay'?

Miss exploring the strange and colorful worlds of old school #adventuregame like monkey island?

Miss old school #survivalhorror like the original #clocktower series?

Then this #wishlistwednesday take a look at #somnipathygame! This #pixelart #horror comes out this September, so try the demo on Steam!

https://store.steampowered.com/app/2069260?utm_source=fediverse

#indiegame #godotengine
@gaming
@adventuregames

[-] [email protected] 5 points 1 year ago

@Pheonixdown @alyaza I had alot of fun doing a bares bones prototype of gravity lashing in 2d. Storm light is just ripe for all sorts of video game adaptations.

Definitely a project I wanna revisit someday.

10
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Somnipathy ScreenShot Saturday

@[email protected] @[email protected] @pcgaming

This #screenshotsaturday enjoy a peak at the major levels of the #game.

We're trying to capture a certain feel in every level, from #liminalspace, to late night games, to teeth to the drudgery of the mundane office... our #pixelart has a lot of heavy lifting to do!

We only have 8 weeks to release, so if you haven't wishlisted, help us out! #godotengine #gamedev #indiedev #pcgaming #steam

https://store.steampowered.com/app/2069260?utm_source=fediverse

[-] [email protected] 4 points 1 year ago

@banana_meccanica @trashhalo man you sound like me 25 years ago lol

I did grow out of it.

[-] [email protected] 3 points 1 year ago

@bijuice I recall when achievements were still kinda new and weird a little game called viva pinata. While it was a creative sandbox of sorts, the achievements essentially guided you to get 'everything' the game had to offer, and it ended up being one of the only 'monster catching' games I actually finished completely and loved.

I think that's probably the way to do it. Freedom to do what you want, but a guide to encourage you to do most of it.

14
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Glimpse the haunting world of #SomnipathyGame on this #ScreenshotSaturday!

Explore eerie dungeons, encounter menacing creatures, and solve puzzles in this indie 2D #pixelart #horror #adventure game. Are you brave enough to face the nightmares? Wishlist now and prepare for a spine-tingling experience!

https://store.steampowered.com/app/2069260?utm_source=fediverse

@[email protected] @[email protected] @[email protected]
#gaming #indiedev #IndieGame #Gaming #godotengine

Edit: Sorry! MP4s don't federate well from Mastodon. I replaced it with screen shots instead.

8
submitted 1 year ago by [email protected] to c/[email protected]

Can you guess what the theme of the level I'm working on it?

Wishlist us today and make a dev team happy!
https://store.steampowered.com/app/2069260?utm_source=fediverse
@[email protected] @[email protected] #indiegame #games #gaming #WishlistWednesday

[-] [email protected] 3 points 1 year ago

@janooba
Todays has been working on an epilogue to a boss fight! Quiet can be hard to get right.

#indiedev #godot #gaming #somnipathygame

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Tearcell

joined 2 years ago