pbpza

joined 1 year ago
 

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful.

I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy.

At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool.

I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

 

cross-posted from: https://lemmy.dbzer0.com/post/20011867

cross-posted from: https://lemmy.dbzer0.com/post/20011866

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

 

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

 

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

 

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful.

I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy.

At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool.

I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

[–] [email protected] 0 points 7 months ago

Dla mnie wyrósł jako synteza rewolucyjnej estetyki skrajnej lewicy oraz mitomanii nacjonalizmu i parszystwa reakcjonizmu.

[–] [email protected] 3 points 7 months ago (2 children)

Tak, artykuł jest o indywidualistycznych anarchistach którzy dołączyli do Mussoliniego. Artykuł jest długi, ale według mnie ciekawy, według mnie warto go przeczytać.

[–] [email protected] 1 points 9 months ago

Skończyłem z tobą dyskusję po prostu, mogę to zawsze zrobić.

[–] [email protected] 1 points 9 months ago (2 children)

Autorytaryzm i przemoc to nie to samo, samoobrona nie jest autorytarna wbrew temu co pierdoli Engels. Nie dam ci więcej szans na pierdolenie twoich głupot, każdy może sobie sam ocenić jakość twojej sofistyki. Kończę tę konwersację.

[–] [email protected] 3 points 9 months ago (4 children)

Jestem skłonny się z tobą zgodzić, że Wolne Terytorium Ukrainy zostało zniszczone przez faszystów z Armii Czerwonej! A w ZSRR wysoko postawieni biurokracji żyli na poziomie porównywalnym z elitami w "normalnym" kapitalizmie. Marskiści-Leniniści centralizują władzę, przez co ich projekty nie służą pracownikom tylko państwowym biurokratom, którzy mają bardzo dużo władzy i nie ponoszą konsekwencji swojch szkodliwych decyzji, co prowadzi do wielu nadużyć z ich strony pokroju wiezienia politycznych dysydentów, są oni bardzo autorytarni, to jest niekompatybilne z wyzwoleniem. Muszą być spójne cele i środki, jeśli chcesz wyzwolić się z kimś spod opresji to nie możecie "tymczasowo" po drodze stworzyć autorytarnej, zniewalającej struktury. Wtedy zacznasz zniewalać twierdząc, że wyzwalasz. Dostajesz państwo totalitarne, indoktrynację, nowomowę itd.

[–] [email protected] 2 points 9 months ago (6 children)

Nie, ale Zapatyści wprowadzili wolnościowy socjalizm a nie kapitalizm państwowy. Zmieniasz cel dyskusji, zatem nie dyskutujesz w dobrej wierze - Marksiści-Leniniści nie stworzyli socjalistycznych relacji pracowników do środków produkcji, reszta nie ma tutaj znaczenia. Ich projekt w kontekście walki z kapitalizmem jest totalną porażką i anarchiści/wolnościowy socjaliści osiągnęli tutaj po prostu więcej póki co, bo przynanjmniej tu i teraz implementują wolnościowo socjalistyczne relacje społeczne, zamiast zmieniać władzę i tworzyć alternatywną wersję kapitalizmu w postaci kapitalizmu państwowego, gdzie państwo staje się jedynym kapitalistą.

[–] [email protected] 2 points 9 months ago (8 children)

Wskaż projekt marksistów-leninistów, gdzie wprowadzono chociaż explicte kontrolę pracowników nad ich miejscami pracy i owocami ich pracy - czyli coś co możnaby określać mianem socializmu. Zapatyści implementują takie rozwiązania od wielu lat.

Nie. Co to ma do rzeczy?

No komunizm wymaga przecież braku państwa, toż to jest elementarny aspekt definicji komunizmu.

[–] [email protected] 3 points 9 months ago (10 children)

A to marksiści-leniniści kiedykolwiek wprowadzili komunizm? Uważasz, ze Związek Radziecki to nie było państwo? Komunizm to ruch społeczny, którego marksizm-leninizm jest najbardziej autorytarną tendencją (poniekąd dlatego, że oni odrzucają koncept autorytaryzmu jak przystało na fanatyków Engelsa), wielu komunistów to wolnościowcy zatem faktycznie zrównywanie faszyzmu i poprawnie rozumianego komunizmu jako ideologii totalitarnych jest dyletanckim błędem polskich elit rządzących, co należy jak najbardziej piętnować poprzez różnicowanie tendencji autorytarnych i wolnościowych w tymże szeroko rozumianym ruchu komunistycznym.

[–] [email protected] 2 points 9 months ago (1 children)

Obczaj sobie stronę nlnet.nl - jest tam wiele projektów FOSS do których możesz uderzyć a nawet możesz zaaplikować o granty w wysokości od 5kEuro do 50kEuro na rozwój takiego opgrogramowania z zastrzeżeniem, że pojedynczy aplikant nie może podczas trwania programu uzyskać więcej niz 500kEuro w tych grantach.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

Whole venture capital model is based around financing a lot of startups to try to create monopolies a.k.a "unicorns" - this resembles a lottery to a huge extend.

[–] [email protected] -1 points 9 months ago* (last edited 9 months ago)

I have an interesting argument to not vote if the election results are "clear" - you don't give any information this way. If the side you are closer to wins without your vote, it's more likely that your bigger enemy will spend resources to try to beat them, and then only if you vote you can make them lose resources on electoralism without any gain for them, because they thought that they had a chance when they didn't. You want your opponents to play games that they cannot win - even capitalists do that with suggesting workers that they too can become capitalists if they work hard enough - then workers start playing the game they are structurally meant to lose, from this the capitalist class keeps it's advantage.

[–] [email protected] 6 points 9 months ago

I'm a dirty, smelly barbarian too, hello there!

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