this post was submitted on 25 Oct 2023
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[–] [email protected] 38 points 11 months ago (1 children)
[–] [email protected] 28 points 11 months ago (1 children)
[–] [email protected] 21 points 11 months ago

Shader programming, except if you actually tried that it would just be all black

[–] [email protected] 15 points 11 months ago (1 children)

no no…he’s got a point

[–] [email protected] 18 points 11 months ago (1 children)
[–] [email protected] 8 points 11 months ago (1 children)

Please justify mathematically why it is a line segment:

[–] [email protected] 8 points 11 months ago (1 children)

You can tell it is because of the way that it is

[–] [email protected] 5 points 11 months ago

Question csnceled :D

[–] [email protected] 10 points 11 months ago

for a sec I was looking for a loss meme

[–] [email protected] 6 points 11 months ago

This is actually true in Porter/Duff.

[–] [email protected] 2 points 11 months ago (1 children)

If this were a shader and the colors would be inverted, this would be true.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Do it in CMY(K) or any other subtractive colour space and it's correct.

[–] [email protected] 2 points 11 months ago

<=> y ⊕ ╲ = ╳

[–] [email protected] 1 points 11 months ago