Upmouse
The way his content is structured and edited is like junk food for your brain. There's a formula that appeals to the ~~least~~ lowest common denominator and he (his team) excels at it.
The topics he picks usually hit some nerve of vicariousness (game shows contestants) or suspense from wanting to know what happens next (challenges and clickbait).
If being half Black means you cannot be Black, then Obama was a White man.
Judkins said that after the finger test, a lead cybertruck engineer at Tesla said he did the video wrong.
I'm enjoying my Plex one and Nexus Mods. The latter one was in 2013 and cost me $40. Today the yearly subscription is $70.
I still code with the mindset of "I need my software to be good or my clients will leave."
Google no longer operates like this. None of what you listed has any financial benefit to Google. You're not going anywhere. All they stand to do is make more money off of you. If they can simplify the software, from being handcrafted by humans perfectly for you, to, instead, generated by an unsalaried AI, they'll do that. They stand to lose mostly nothing and gain by reducing their workforce.
The competition for quality doesn't exist because the money they save by moving to AI is apparent across the industry. Everyone is looking to use it meaning the only competition is who can provide better cheap AI, not who can make a better product for their users.
I'm mostly enjoying it, but that's after I spent a lot of hours modding the game to look great. I don't mean installing mods I mean modding. (I'm on the Luma mod team). That means fixing the horrible compressed range that is terrible for OLED. Completely replacing the Hable tone mapper after multiple attempts allowing contrast to get properly ramped up. Finally properly fixing the ridiculous fog in shadows from the color grading. Last, I replaced the film grain when theirs just raises blacks and is more digital camera noise than film-like. That only took 3 months. I've enjoyed the technical challenge from doing it, but if this were a game that couldn't be modded, I wouldn't have given it a week.
I also just realized the best part of the game are the story missions. Not the side quests, not the activities or exploration.
The worst part of the game is it's both all fast-travel: where you have to jump from planet to planet in a fetch quest; and it's no fast travel where the game expects you to run on foot 2000km to complete a survey.
The story and characters have charm and personality and that's time better spent. I think there's some good elements there, but overall I don't recommend the game. It's a solid 7/10 game, but completely hit-or-miss if you connect with it.
Translation: If we can't track you, you're of no interest to us.
The TL;DR is now pixels get tracked for how long they've been lit. Then the device can evenly burn out the other pixels so the usage is uniform. The trade off is you are going to lose max brightness in the name of screen uniformity.
The other point is a shifting of the TFT layer that people think is burn-in, but it's actually image retention. But, it is solved by these TV maintenance cycles. Just hope that this compensation cycle actually runs since some panels just fail to run them.
Checkout this RTings video for a good overview of lots of different TV brands and how they perform.
PS: Burn-in is actually a misnomer from the CRT era. There's nothing burning in; the pixels are burning (wearing) out.
As a PocketPC (WinMo) user before the iPhone even existed, I take offense to the claim.
They pioneered capacitive touchscreen for ease of use, but I had ditched dumb phones years before iPhone.
Note XDA refers to the old Windows Mobile XDA phone and then became an Android community. I was there for that transition and none of us were very impressed with the iPhone, but understood that it would be something for the tech illiterate would eat up.
When Android came out, we went from Custom Roms for WinMo to Custom ROMs for Android.
Windows 10 and it's not a good idea