this post was submitted on 08 Mar 2024
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A ruler with the logo for the Lua Programming language

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[–] [email protected] 86 points 8 months ago (1 children)

You forgot putting in the alt text that the ruler's scale starts at 1 instead of starting at 0.

[–] [email protected] 9 points 8 months ago

I honestly didn't notice.

[–] [email protected] 16 points 8 months ago (1 children)

Why does it go to 19 and not 20? You're saving on the wrong end!

[–] [email protected] 58 points 8 months ago* (last edited 8 months ago) (3 children)

thats probably taking the piss with how lua handles array indexing.

in most programming languages,
the first element of an array is element 0,
in lua arrays start with element 1.

imo it kinda makes sense,
but it causes confusion because it goes against established conventions

[–] [email protected] 20 points 8 months ago (1 children)

The reason for the convention is that it used to be just a pointer (adress) to consecutive elements in memory. A[x] is then literally translated to the adress of A + sizeof(x)*x. Meaning that the first element is at A[0].

[–] [email protected] 9 points 8 months ago

I mean, it's still the case under the hood, and languages like C do work that way. Sure, it's abstracted away in most programming languages these days, but if you ever need to do direct memory management, it's very much still how it works.

[–] [email protected] 4 points 8 months ago

Scratch and Mathematica also have arrays start at one.

[–] [email protected] 3 points 8 months ago

I never worked with lua but I get it now. Thanks!

[–] [email protected] 12 points 8 months ago

this is the ruler for guys who say they have a 12" dick

[–] [email protected] 9 points 8 months ago

BRAZIL MENTIONED!

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (2 children)

There's a syntax for indexing starting from 0, it's

*(&arr+0) to *(&arr+(n-1))

For the rest of us who are manipulating sets of values and not offsets on pointers and aren't delusionally attached to conventions, there's arr[1] to arr[n]

[–] [email protected] 2 points 8 months ago

But then arr.length == the last index, and that’s just too convenient :(

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (1 children)
ptr[n] == n[ptr] == *(ptr+n) == *(n+ptr).

Addition is commutative so of course array indexing is and why the hell are you taking the address of a pointer. Also it's not "int pointer foo" but "foo, dereferenced, is an int" that's why it's int *foo not int* foo. I won't die on that mountain fortress because it is unassailable. Never write char **argv (but char *argv[]) but it's vital to understand why it doesn't make a difference to the compiler. It's what passes as self-documenting code in C land.

Also 0-based indexing is older than C. It's older than assembly.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago) (1 children)

Why do you assume it was a pointer type? There's no types. Why do you assume C either? This is pseudo code to illustrate pointer offsets

[–] [email protected] 1 points 8 months ago (1 children)

Why do you assume it was a pointer type?

Because afterwards you said arr[n]. By convention n is definitely an integer and if arr is also, say, an integer, you get

 error: subscripted value is neither array nor pointer nor vector

Why do you assume C either?

Because you didn't write ^(@arr+0) (Not sure that's even valid though my Pascal is very rusty).

This is pseudo code to illustrate pointer offsets

Granted. But then it's still Pseudo-C, not Pseudo-Pascal or Pseudo-Whitespace.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

It's pseudo-nothing

It conveys a point, which you got, and if you decide to invent a syntax and bicker on it it's just you

Really pointless discussion