this post was submitted on 30 Oct 2023
742 points (100.0% liked)
196
16500 readers
2835 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Morrowind had an even better system that they kept dumbing down with each game. I chock it up to Bethesda being Bethesda by not wanting people to have the capability of breaking the magic system.
I like Morrowind as much as anyone but also appreciate the streamlined approach of Skyrim. I mean, I don't really need to equip each pauldron separately...
But Oblivion always felt wrong to me. Too dumbed down coming from Morrowind, but not simplified enough to be as fun as Skyrim.
Plus enemies scaled in a way that if you weren't minmaxing your levelups, the whole world turned into bulletsponges.
Really? I played a Nord Warrior in Oblivion and had a pretty chill time, even destroyed minotaurs pretty regularly to sell their 2h weapons. I remember having a rotation between their respawn locations and a bandit camp, then I'd sleep until they were up again.
Skyrim on the other hand, the scaling is atrocious. One second you're killing tens of people handily and the next an outlaw is killing tens of you handily.
Which is absurd, because the Restoration loop broke the shitty balance of Skyrim worse than console commands.
I don't recall what they changed about the crafting system other than removing Jump and Levitate, the cowards.
I yet have to play Morrowwind and Oblivion properly, but in Skyrim it is fairly easy to exploit the trade skills and magic together to get not just ridiciously, but infinitely overpowered.