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efficient game design rule (lemmy.blahaj.zone)
submitted 1 day ago by [email protected] to c/[email protected]
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[-] [email protected] 1 points 23 hours ago

It could be a matter of storing non-text information in an uncompressed text format. Kind of like how all files are base 0s and 1s in assembly, other files could be "logged" as massive text versions instead of their original compressed file type.

this post was submitted on 19 Sep 2024
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