this post was submitted on 26 Sep 2023
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Gaming

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Yeah, no.

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[–] [email protected] 71 points 1 year ago* (last edited 1 year ago) (4 children)

I mean personally I wouldn't want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for.... well phone things.

But I don't really see why it being $60 is at all weird. It's a $60 AAA game everywhere else too. Same game as it is there.

Edit: and it also unlocks the game on m1 or newer iPads and macOS devices... really not seeing why this is so egregious. It's $60 on steam too

[–] [email protected] 20 points 1 year ago (1 children)

I understand your perspective, but the way I see it, it's like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I'm not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I'd be way more likely to try a triple-A game on a phone.

[–] [email protected] 9 points 1 year ago (10 children)

But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

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[–] [email protected] 10 points 1 year ago (2 children)

Yeah honestly the idea that a port should cost less because it's a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

Now should people buy it? Probably not and if it doesn't run as well you can absolutely raise the argument of it was a pointless cash grab anyways but...

Being upset that a developer wants to get paid for a game no matter what platform they put it on... not a big deal

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

you gotta take into account that the conceptual design phase has been completely eliminated from the process. And lots of the core logic would've been ported over wholesale. one example you can find is searching about the code in the katamari ports, where there's parts of the code left behind that don't do anything, and point to ps2 libraries that don't exist in Unity.

while there's nothing revealed here on how much is just copy/pasted over, I'm sure they'd be motivated to bring over as much as they can when they were initially estimating the work needed for the project, and then test the hell out of it. A majority of the graphics engine would probably have to be remade if they didn't aim to emulate it, and would be one of the major challenges in a mobile port of a higher-end console/pc game, but the assets/resources would be copied over and no work on that beyond ensuring it looks fine on the target resolution and framerate; maybe even with the use of automated AI upscaling/downscaling to reduce that workload even further. I find it safe to assume a straight port doesn't usually require the same or more amount of work as the original

[–] [email protected] 1 points 1 year ago (1 children)

Yup the switch mortal Kombat 1 port likely used a tool to just downgrade and straight port the game over and this it didn't actually run particularly well and was a stupid and low effort port.... but someone still made that game before that was done.

So if they want to shoot themselves in the foot and cripple their own launch and game with bad performance that's their own issue and one that is a separate conversation to them charging what they think is appropriate for their brand new game.

[–] [email protected] 2 points 1 year ago

that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more

I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do

and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof

[–] [email protected] 4 points 1 year ago (1 children)

Yeah, the confusion by everyone around this pricing is really counterintuitive.
The product is exactly the same as its console / PC counterpart.
How well it runs on Apple products remains to be seen.
I for sure would not opt for it since I have a high end gaming PC.
Also, especially considering how Apple pulls products from their stores w/o refund…

I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

[–] [email protected] 3 points 1 year ago (1 children)

Apple is no doubt considering moving more heavily into the gaming space. They're looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn't surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

[–] [email protected] 21 points 1 year ago
[–] [email protected] 19 points 1 year ago

Ladies and gentlemen, I present to you the answer to the question that's posted all the time on gaming forums of: "Phones are so powerful these days, especially compared to the Switch, why can't we have real games on phones without microtransactions?"

[–] [email protected] 19 points 1 year ago (1 children)

You know what I commend them for this. If it helps move mobile gaming away from a microtransaction pay-to-win hellscape I'm for it.

[–] [email protected] 6 points 1 year ago

It will be funny if they manage to implement microtransactions in some way.

[–] [email protected] 18 points 1 year ago* (last edited 1 year ago) (5 children)

Yep. Apple is definitely going to attempt to get into the gaming console business again

[–] [email protected] 8 points 1 year ago (1 children)
[–] [email protected] 2 points 1 year ago

Ha ha good one!

All kidding aside, I’d say it will be an Apple TV refresh or spinoff from Apple TV to focus on microconsole gaming

[–] [email protected] 4 points 1 year ago

Which is good for competition. Still ridiculous price though for mobile.

[–] [email protected] 2 points 1 year ago (4 children)

I mean isn’t RE4 VR coming soon? Great candidate for the Apple VR headset (that I have seen no one irl have)

[–] [email protected] 1 points 1 year ago

Great candidate for the Apple VR headset (that I have seen no one irl have)

It's not released yet. And it doesn't have controllers. I doubt that it would be usable for classic VR gaming.

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[–] [email protected] 14 points 1 year ago (1 children)

Why are people upset about this? This is a million times better then a f2p gacha pay model. You're getting a complete game (I assume).

[–] [email protected] 7 points 1 year ago (3 children)

Because it's still a mobile game and there's no way it's a great experience trying to play it on such a small screen.

I honestly don't understand the smartphone gaming fad because of the screen size issue. Who actually plays games like this on their phone that wouldn't rather buy a dedicated steam deck or other device?

[–] [email protected] 7 points 1 year ago

It isn’t just a mobile game, you get the Mac and iPad versions as well so you effectively just get the game on Apple’s platform.

[–] [email protected] 5 points 1 year ago

That's entirely subjective

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[–] [email protected] 14 points 1 year ago

They're out of their fucking minds.

[–] [email protected] 10 points 1 year ago (1 children)

...why would it cost less? It's $60 everywhere else.

[–] [email protected] 13 points 1 year ago (1 children)

Good freaking luck getting people to pay full price for a console game on a phone

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

[–] [email protected] 8 points 1 year ago

Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

Anyone know if it'll have cloud saves?

[–] [email protected] 7 points 1 year ago (1 children)

Literally no one will buy the game on ios

[–] [email protected] 10 points 1 year ago (2 children)

I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

[–] [email protected] 2 points 1 year ago (1 children)

There were go. Another person who agrees that apple is going to be competing with consoles again

[–] [email protected] 2 points 1 year ago

Um... Rude?

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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Clowncom can charge whatever they like, the market will quickly decide the actual price.

[–] [email protected] 3 points 1 year ago
[–] [email protected] 1 points 1 year ago

sadly, as long as ppl keep buying overpriced electronics, the prices will continue to rise. I'll stick to emulation