this post was submitted on 21 Jul 2023
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This is such a hard question to answer without more information. There are a literal ton of mechanically good games with minimal/no story across a massive variety of genres. What are you into? Surely your interests run deeper than "don't make me read, don't show me a movie".
I'd start to look into rogue-lites; games that kill you rapidly are less inclined to lore-dump before they get to it, instead either hiding the story around the game world, or giving you snippets between runs. Dead Cells, Bullets Per Minute, Crypt of the Necrodancer, Rogue Legacy, Into the Breach, Enter the Gungeon. That should cover a wide birth of genres, anyway.
Be more specific and we can give you far better recommendations.
Rogue-lites are probably a good suggestion, considering I played and enjoyed Bullets Per Minute and Rogue Legacy. Also Dead Cells is probably one of my favourite. If there's at least some form of progression then I think I'll like it so I'll look into the others you mentioned. Thanks.
Nova Drift is one of my favorite rogue-likes, highly recommended. Check out the youtube channel "Ultra C" for a ton of different rogue-likes.
Nova Drift is great! Easily one of my top played games.
Slay the Spire maybe?
If you liked Bullets Per Minute, pick up Metal: Hellsinger. Not a roguelite, but a very well-structured single-player story-minimal (~10-15 second voiced introductions to each level, occasionally a 1-2 minute, voiced cutscene between stages) game. It's more like Doom - set arenas, with set encounters across varying difficulties - with a more refined, BPM-style "shoot on the beat" system. And it sports an insanely good original soundtrack with guest vocalists from across the spectrum of metal.
Hades deserves to be in this list if you've not played it.
Hades for sure has a story. Probably the best implementation of story in the whole genre.
Yeah it does, but I wouldn't say it's the main attraction. It's good, but I wouldn't call it story driven.
The gameplay loop uses getting to interact with the characters and to advance the various subplots as part of your reward/consolation at the end of each run. I'd call that story-heavy.