this post was submitted on 11 Aug 2023
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The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.
However it makes the player stronger so I doubt anyone is really complaining about it.
I've been playing BG3 and perhaps I'm misunderstanding but you only have one action and one bonus action per turn and you only have so many spell slots per caster. Unless you have a leveled spell as an action and a separate leveled spell as a bonus action and enough spell slots for both you'd be hard pressed to cast more than a single spell per turn per character
It's been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don't follow that rule.
Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.
It gets a little silly if you exploit it. Sorcerer can get pretty ridiculous.