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efficient game design rule (lemmy.blahaj.zone)
submitted 1 day ago by [email protected] to c/[email protected]
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[-] [email protected] 96 points 1 day ago

That can happen with any program, and should be a simple fix on the dev side

[-] [email protected] 75 points 1 day ago

It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

[-] [email protected] 36 points 1 day ago

It's a crash log, not an error log. It's probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.

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this post was submitted on 19 Sep 2024
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