483
rule (lemmy.dbzer0.com)
submitted 5 months ago by [email protected] to c/[email protected]
you are viewing a single comment's thread
view the rest of the comments
[-] [email protected] 6 points 5 months ago

Does anyone know how it worked? Did it use something like bluetooth? Iirc the ds kinda had wifi.

[-] [email protected] 15 points 5 months ago

Probably wifi. The DS had it but it didn't work with many routers because it used the old WEP encryption that stopped being supported.

[-] [email protected] 8 points 5 months ago

DS had full WiFi, just nothing to do with it unless a game needed it, but yeah pictochat did use that receiver. As far as I know it was a proprietary protocol so not actually WiFi, but same antenna and bandwidth and everything.

[-] [email protected] 1 points 5 months ago

I feel like I read it uses ad-hoc capabilities not unlike what's used on Switch nowadays. Ad-hoc networking isn't used that much though outside of that for some reason.

[-] [email protected] 2 points 5 months ago

Yeah that's right. No routers needed.

All local wireless gameplay on the DS is the same ad-hoc networking, too. Some games, like Mario kart, could use ds download play which is the same thing but a host would send over full game data before playing, too.

The 3ds also used it for local streetpass.

Nintendo experimented with it a bunch, honestly, although I always felt it was relatively unexploited in the ways they did. DS download was cool though because it was a mobile console's split-screen gameplay, instead of selling you 4 games to let 4 people play.

[-] [email protected] 4 points 5 months ago* (last edited 5 months ago)

It used wifi. Can't remember if it also had IR communication, like the GBC. It's been ages since I had a DS, but I'm pretty sure that there was another handheld other than the GameBoy Color that had the IR stuff. Nobody used it though, because it fuckin sucked.

[-] [email protected] 1 points 4 months ago

The DS did have an IR sensor but (I'm pretty sure, don't quote me too hard here) a majority of the local communication was using either wifi or a proprietary wireless connection using the wifi antenna/chip.

I specifically remember Pokemon Black/White having an IR quick-trade option where you had to put 2 DS's back-to-back and being really confused about it because it seemed useless since it took so long to actually work.

this post was submitted on 09 Apr 2024
483 points (100.0% liked)

196

16245 readers
2687 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS