Theres a community for it over at [email protected] for anyone interested in it :)
mac
Nah not mine, just one I found and thought was pretty cool. Added the source to my rss reader and probably gonna post more from them in the future
Also @[email protected], dont know if you know already but they showcased GodotOS in here
https://github.blog/2024-01-18-game-bytes-january-2024/#go-go-gadget-godot-operating-system
Converting ampersands to say amp instead is a bug that got fixed in version 0.19, world hasnt upgraded yet though
Active is a combination of that and hot but is essentially hard capped at 2 days. Things past that wont show up
Theres the new comments sort which works like that though
Yeah theres a bunch more in the monkeyuser archive to post. Likely will be another adlitteram this week
Does thunder have a spoiler syntax. The other common one is with elbow brackets and exclamation marks >!like this!<
Games take a long time to make, most of the games in the article would have been started before unity announced the pricing changes
Yeah Ive switched off unity but I know people that just dont want to learn something else and wont leave until theyre forced off (especially since unity has made old versions of the engine now untouchable for them for pricing changes so people can just develop on that if they dont want to deal with any future unity stuff). Also know some people that dont care about making any money so pricing changes are irrelevant to them
Theres people who cant switch out while in the middle of a game and people who use it for their job (a lot of indie devs switched but its still used heavily in the industry). Also games that continually run like genshin impact that have people maintaining them and porting is not feasible since the game is already released
And then theres people who just dont want to switch
Currently theres also mbin (fork of kbin) and lotide that have instances running them
Also some others in development but nobody running them yet
Looks like you didnt link the article
Probably filled in the url field and then when inserting an image it overrode that with the image url (both cant coexist on a post)
You can edit font colors from the theme, theme override or by using modulate
Theres a function called set_color in the theme
docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color
Canvas items have a modulate property that can be set to a new color to tint the element
For this I would do the modulate route
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