this post was submitted on 17 Dec 2023
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I want to create a "gradual colour change" effect in Godot.

eg: some_set_font_color_func(Color8(255,n,n) where n gradually decreases to make the text fade from white to red.

I can't figure out what function I would use in place of some_set_font_color_func to change a font's colour.

Godot themes are somewhat confusing. Given some var var UI:control how would I set the colour of any font(s) contained within that node?

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[โ€“] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

You can edit font colors from the theme, theme override or by using modulate

Theres a function called set_color in the theme

docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color

Canvas items have a modulate property that can be set to a new color to tint the element

docs: https://docs.godotengine.org/en/stable/classes/class_canvasitem.html#class-canvasitem-property-modulate

For this I would do the modulate route

[โ€“] [email protected] 1 points 11 months ago* (last edited 11 months ago)

I tried set_color, but I couldn't get it to work. I couldn't figure out what name and theme_type should be. I imagine name should be "font_color" after creating it in a theme. Would theme_type be like "Control" or "Label"?

Edit: Ok. Never mind. Seems I was right. Must have had another bug.