I need a high-fantasy dungeon crawl... in the immersive sim genre.
Gaming
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A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.
Basically, No Man's Sky on steroids with a Star Wars skin.
X-Men Turn Based RPG kind of like Suikoden. You have a huge world you wander and recruit members. Your school grows and expands the more people you recruit, and you can build a team using any 6 characters you have recruited.
An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.
True MMORTS with persistent non-instanced map and PVE content.
IMO best example was Ballerium developed by Majorem ( but game doesn't exist anymore ) - on graphical level looked like WC3, on PVE side there were monster encounters and monster pack migrations that you could engage or had to run from
Good single player star trek game
Was my first thought too.
Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…
Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.
I hope someone corrects me but:
- A 2d open world fantasy game like zelda
- With really great action combat like dragons dogma or monster hunter.
- with multi class and equipment build system like dnd or Diablo.
That's it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.
Give me something like The Matrix Online again. I want missions/quests that are unique. Only one person/team can complete them. Failing is an acceptable outcome and has ramifications for the rest of the story. You would absolutely need writers and asset artists on staff as old things content gets completed. Let the players make content as well a la Eve Online where factions vying for control of territory IS content. This fills in the blanks between the written stuff.
I miss a modern alternative to PlaystationHome. Something that is not really a full game by itself, but just a space to hang around in with other gamers. VRChat, SecondLife and a few other things go into that direction, but what made PlaystationHome special is that it wasn't just a public place to meet up, but also doubled as advertising platform. Every major game release would get its own special room with mini games and stuff, you had movie theaters showing trailers, special rooms when E3 took place and all that kind of other stuff.
Browsing around the Steam Store just can't compare to an actual 3D space you can walk around in and explore with your avatar.
ATS/ETS but with cars of all kinds. Basically a road trip simulator with the same eye for detail as ATS.
I mean, Ubisoft basically has every resource needed for this, but I'd like to see a DLC or gamemode where you can play like in GR:Breakpoint and the mobility of Watch Dogs in The Division. It's absurd not being able to climb certain obstacles, but that's also an engine problem.
I also would like more storytelling in-game, having to listen to audios and ECHOs, while entertaining, it's not enough and can confuse you.
Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.
A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!
A zombie building game like 7 Days to Die, but with the emphasis on building and not pogs per second on Twitch to drive sales.
Also No Man's Sky but built from the ground up for PC with HOTAS support and far more varied and better procedural generation.
HL3
Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.
It seems like that's something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.
Dyson Sphere Program is basically this. However, space exploration is a lot simpler as the mech character can fly around in space when you have sufficient fuel. It's a very good factory game and personally I like it more than Factorio.
An open world, create your own character Star Wars game, hands down. That shit would be fucking amazing.
simultaneous two-player jrpg where each of us plays our own character following our own story-line but our story lines intertwine throughout the game. either of us can jump in, play our story, grind, etc, and sometimes we can't progress without the other person. sometimes we have to team up to defeat bosses, etc. but ultimately it's a single world and requires both of us to play to beat the game. once beaten, we can replay as the other character to experience the game anew
- Anime cRPG, like if Obsidian collaborated with Atlus
- MMORPG with Souls combat and no microtransactions (subscription model preferred)
- Mass Effect, but with a good ending
- A Bethesda game without bugs
- Dating sim, but all romance options are your friends' moms
I have been really searching for an immersive FPS space sim centered on survival and building. Yes, I know space engineers exists and I've pumped many hours into it, but it just doesn't satisfy this specific itch I have. One of the main mechanics I would like is you have to salvage derelicts for parts to cobble together a working ship where you can eventually work your way up to manufacturing new parts to build ships. Think of it almost like Rust + Space engineers + ship breaker in a way. I've wanted this for so long I started learning have development to try and make it come true!
Street Legal Racing Redline, but good.
You get to actually modify cars "by hand" swapping out or repairing individual components and the chassis can get bent up by big wrecks, you can buy new or used cars and tear them down and build them up and just cruise the world do street or track racing, demo derby etc. It's all extremely rough but conceptually it's the best thing ever, you really get to "own" a car and experience the highs and lows associated with that.
The closest game with any amount of polish I've played is Test Drive: Eve of Destruction you buy cars at the junkyard and take them to demo derbies, they need to be repaired upgraded etc and they have permanent damage from big hits.
Obviously there is My Summer Car and Mon Bazou both great games but they lack a racing centric gameplay loop and MSC in particular is too hardcore to be a mainstream game.
i desperately want a survival horror or walking sim set in the trenches of world war 1 with as close to 100% historical accuracy as possible.