ah yes, spend billions on terrible mobile games and wwe and then wonder why customers are fleeing when their prices keep going up
I'd hardly count something like a simple Solitaire clone app that could be otherwise played for free as a full game release... In terms of actual games, I'd much rather support mobile ports that can be bought for a one time price tag than those that are locked behind a subscription in perpetuity.
It sounds like they’ve got some plans, though I’m not sure there’s anything I’d actually be interested in:
"And this is an area that we've been able to move in quickly in a particular space, which is interactive narrative games. These are easier to build. And we place those in a narrative hub that we call Netflix Stories."
"I think the idea of being able to take a show and give the superfan a place to be in between seasons and even beyond that, to be able to use the game platform to introduce new characters and new storylines or new plot twist events [...] I'm really excited to see where this goes."
I wish those things were separate subscriptions though. Now you are paying for Netflix being a movie/series streaming platform, a flmstudio, a game developer and publisher in one subscription. I just need a subscription for the first thing.
I hate it! Would be so much better if they funded regular devs to make regular games that are sold like normal
[Sincere] I feel for the poor developers who are going to be abused by being forced to crunch to heck.
That seems like a lot. Elsewhere Sony was apparently planning to release 12 live service games by the end of the 2025 fiscal year (now halved to 6). The world of mainstream game development seems to be absolutely nuts at the moment.
More exclusive games tied to a specific service or platform. Hopefully Netflix will release their games on Steam as well.
Gaming
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