public class GameManager : MonoBehaviour
{
public bool EnableHighContrast;
public bool PlayerWon;
public float PlayerUnitsMoved;
public int PlayerDeathCount;
public float PlayerHealth;
public void PlayerTakeDamage(float damage)
{
PlayerHealth -= damage;
if (PlayerHealth < 0)
{
PlayerDieAndRespawn();
}
}
public void PlayerDieAndRespawn()
{
return;
}
}
I couldn't contain myself.