I'm not sure if I have ever seen a game use the Mega Man X formula. I have definitely seen some follow the Mega Man formula, but I liked the X formula with the health upgrades, armor upgrades, energy tanks, etc. hidden in the levels. I think the market for this formula would be pretty small, because I think most would agree that the Metroidvania formula is a straight upgrade. But I kind of like the smaller, independent levels.
Gaming
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Vehicle Combat games might be getting a comeback with the WH40k game and the Twisted Metal movie coming out.
Tempus Rising might kick off a C&C style RTS revivial.
Games like whatever tf Jet Set Radio Future is
Also collect-a-thon platformers like back in the day, I still really enjoy those.
Action sports games like Tony Hawk's Pro Skater, 1080, Wave Race, Steep, and more. I mentioned Steep because it's the latest mainstream attempt but I feel like it never really found it's footing.
For me are mystery and clue games such as Myst and 7th Guest. The scenery and thought of adventure that these titles used to bring as very rare and although Goragoa was quite recent, it was far too short.
Music games that are based around a story, like Parappa the Rapper/Um Jammer Lammy, Gitaroo Man 🎵💖
Gitaroo Man is fantastic. We need more games where you can defeat enemies using the power of your rock.
Brutal Legend also, although not the same genre by a long shot.
First person on-rails shooter. Space Harrier. Sin and Punishment.
I miss classic arcade style games and puzzles.
I want more games like Resogun and Geometry Wars. And I'd love to see more of Archer Maclean's Mercury.
Basically Telltale games. I include first Life is Strange in that because they managed to out-Telltale the Telltale. I love my games basically as an interactive story.
Edit: Also Heroes of Might & Magic. I want more good ones, 6 & 7 sucked tremendously.
I haven't played a second strand type game
I realize this is getting hyper-specific, but party-based dungeon crawlers that are true 3d and not grid-oriented. Really, the only example aside from Wizardry 8 (that I'm scared to try because it looks like way too much effort and investment for a not-great return) is the Might and Magic series circa Win95, and specifically 6, 7, and 8, all built off the same, almost pseudo-3D engine. I can't put my finger on it, but there's something very satisfying for me in that gameplay loop of clearing out dungeons via potshots and backpedaling, selling the loot to level and train your party, and moving on to the next one. The push and pull of skirting groups of enemies so they don't take swipes at you when they get too close, the thrill of picking up fireball from the advanced magic shop and just nuking low-level mooks, the ecstasy of learning town portal and Lloyd's beacon and never having to think about travel again.
I think part of the reason these games don't really get made anymore is that they were always kind of a weird middle ground between first person Action-Adventure-RPGs and top down party-based TTRPG engines, and those genres are fully expressed today by a number of games.
If you haven't played Talos Principle, it might be up your alley as a first-person puzzle game. And a sequel is planned for later this year!
Things like C&C. If you know current ones, let me know. I didn't really research anymore. Most of what I've seen in the past had some random new spin on it.