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submitted 9 months ago by [email protected] to c/[email protected]
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[-] [email protected] 47 points 9 months ago

A developer tells this anecdote from a project from the PS2 era. They showed a pretty late build of the game to their publisher, very few weeks before the game had to be ready to begin the distribution process, and the FPS appeared at a corner of the screen, never quite falling below 30FPS, but often making important jumps. The people from the publishing company said that "Everything about the game looks fine, except for the FPS. 30 FPS is unacceptable, and we cannot publish it if you can't reach a consistent 60 FPS".

You don't need to know much about development to understand that making such a demand weeks before the launch of a medium-sized project is asking the impossible, and so did this dev team. In the end, they changed the function that took the real calculation of the FPS so that it returned a fraction of the difference between 60 and the real FPS, so the next time the publisher took a look at the game, the FPS counter would always show a value between 58 and 60, even though they didn't have the time to really optimize the game. The publisher didn't notice the deception and the game was a commercial success.

[-] [email protected] 15 points 9 months ago

The game was called "Tetris" btw

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[-] [email protected] 44 points 9 months ago

Meh. 60 is enough for me. I didn't notice 144 being that much better than 60.
30 can fuck right off though.

[-] [email protected] 13 points 9 months ago

I can go down to 30 probably a bit lower as long as it is consistant, that is the most important part.

It can also have a bit to do with me powering through Watch Dogs at 1 fram per second in some parts. You never notice how good 25-30 is until your frames starts camping in the singel digits.

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[-] [email protected] 7 points 9 months ago

It pretty much only makes a difference in FPS games where you’re constantly switching back and forth between crosshairs focus and peripheral vision flick reactions. At 144Hz, motion blur between frames is largely eliminated, so you have more accurate flicks and your vision at the crosshairs is much sharper.

[-] [email protected] 8 points 9 months ago

FPS, and also just anything in general where the camera is panning quickly, such as character-centered 2d games

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[-] [email protected] 4 points 9 months ago

I can mostly notice the difference in first person shooters. In most other things, 60 is plenty.

[-] [email protected] 26 points 9 months ago

All you FPS kids are just doing the new version of "eww that game has 2d graphics; polygons or bust!!" from the PlayStation era.

Yes, progress is cool and good, but no it's not the end-all be-all and no not every game has to have bleeding edge FPS to be good.

Like, we're literally already done this shit guys; can't we just learn from the past?

[-] [email protected] 29 points 9 months ago

My brother or sister in pixels, this is not the same. I’m not a graphics snob. I still play pixelated, barely discernible nonsense games. When I updated from 30 to 144, it was a whole new world. Now even 60 can feel sluggish. This is not a graphical fidelity argument. It’s input and response time and motion perception. Open your mind, man. Accept the frames.

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[-] [email protected] 13 points 9 months ago

bleeding edge FPS

Do you think 60 FPS just got released or something

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[-] [email protected] 5 points 9 months ago* (last edited 9 months ago)

One of most insufferable aspects of video game culture (pc gaming in particular) other than the relentless toxic masculinity from insecure nerds is an obsessive focus on having powerful hardware and shitting on people who think they are getting a good experience when they don’t have good hardware.

The point is to own a computer that other people don’t have so you can play a game and get an experience other people don’t have, the point isn’t to celebrate a diversity of gaming experiences and value accessibility for those without the money for a nice computer. It really doesn’t matter if these people are intending to do this consciously or not, this is a story as old as time. It is the same exact bullshit as guitar people who only think special exotic or vintage guitars are beautiful, claim to absolutely love guitar but never once in their life have stopped to think about how much more beautiful it is that any random chump can get an objectively wonderful sounding guitar for a couple of hundred dollars than it is that they own some stupid special edition guitar with a magic paint job that cost as much as my shitty car.

Good thing these people don’t fully dictate the flow of all of video game development, but they will never ever learn because this is the kind of pattern that arises not from conscious intention but rather from people uninterested in critically examining their own motivations.

It is the same damn nauseating thing with photography too….

[-] [email protected] 4 points 9 months ago

I'd rather not get motion sickness thanks.

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[-] [email protected] 23 points 9 months ago

I get it's a meme but I usually play on 144fps and when I go back to 60 fps I literally don't notice a difference even down to like 40-45 I barely see much difference. 30 is noticeable and a bit shit, but my eyes get used to it after like 30 mins, so not a big deal.

[-] [email protected] 4 points 9 months ago* (last edited 9 months ago)

For me frame time inconsistency is the most noticeable. FPS, as long as it's consistent 40 and above is fine.

I will notice the difference in fluidity of motion but a large frame time difference destroys the experience.

[-] [email protected] 4 points 9 months ago* (last edited 9 months ago)

I think it takes significantly more mental extrapolation between frames and general adjustment to your eyes not receiving frames at as quick of a rate but if the frame rate is fairly stable the human brain adapts.

The brains visual processing is so powerful that the difference between 30fps and 144fps on paper is much smaller in reality, especially if your brain has already learned the muscle memory of “upscaling” a low framerate to work with its perception of a 3D environment.

Competitively, for games like arena shooters or rocket league the frame rate is real but for most games it is a matter of the smoothness occurring on the physical monitor screen or it occurring on some level of mental image processing. What someone sees who has let the mental skill of processing a lower frame rate atrophy is a temporary sensation like putting on colored glasses for awhile, then taking them off and seeing everything washed out in a particular color. Weird, uncomfortable, but temporary.

The real problem is inconsistent framerate where the clock your brain has gotten used to receiving new visual information with the arrival of each new frame of visual information is slow enough to be on the edge of perception but keeps speeding up or slowing down chaotically. Your brain can’t just train a static layer of mental image processing to smoothen that out. Time almost feels like it is slowing up and speeding down a little, and it becomes emotionally discouraging that every time something fun happens the framerate dips and reality becomes choppier.

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[-] [email protected] 17 points 9 months ago

My monitor is 240hz and counter strike runs about 400fps max settings at 1080p on my new system. It was absolutely insane playing for the first time coming from my steam deck running 30-40fps on lowest settings.

[-] [email protected] 13 points 9 months ago

Not playing TekWar at 18 frames per second

Cowards. It’s like you don’t even care about Capstone Software, the pinnacle of entertainment.

[-] [email protected] 13 points 9 months ago

Wait until you experience 500

[-] [email protected] 20 points 9 months ago

Every time I get a taste for something better, things get more expensive... I'm going to avoid trying anything higher than 144 for a while.

[-] [email protected] 18 points 9 months ago* (last edited 9 months ago)

It's for the best that you do that.

Sincerely, someone who "had" to buy an RTX 4080 after buying a new 200 Hz monitor.

[-] [email protected] 8 points 9 months ago

Oh. Fuck....you got the Odyssey G9 as well?

In order for me to even taste the sweet potential of that monitor, I'm having to build a whole new computer. I'm dreading it.

[-] [email protected] 17 points 9 months ago

Hide the Pain Harold

The best advice I can give you is to turn off the FPS counter. If the game feels like it's stuttering, turn down the quality. If it feels fine during gameplay, don't fuck with it, and under no circumstances should you enable an FPS counter or frame timing graph.

If you're anything like me and you do enable the FPS counter or frame timing graphs, you'll spend more time optimizing performance than actually enjoying the game...

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[-] [email protected] 12 points 9 months ago

Me who play Minecraft at 20 fps because I installed a modpack called FTB :)

[-] [email protected] 6 points 9 months ago

I've been there lmao

Lately tho I've been using fabric mods and damn is it optimized

Like it's frustrating cause forge has a much much larger mod selection But it just so slowww

[-] [email protected] 12 points 9 months ago

People always go on and on about framerate but I'd take 4k at 60fps over 1080p at 144fps any day. I never really noticed a differance over 60fps. But the resolution makes a massive difference.

[-] [email protected] 9 points 9 months ago

We are opposite people (and that's fine).

[-] [email protected] 5 points 9 months ago

1440p, stable 144. The dream

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[-] [email protected] 6 points 9 months ago* (last edited 9 months ago)

Who plays games at 30fps? I'm fairly sure 60 is industry standard now no?

[-] [email protected] 20 points 9 months ago

Cries in nintendo

[-] [email protected] 10 points 9 months ago

Baldurs gate 3 split screen is 30fps

[-] [email protected] 7 points 9 months ago

For games like that it doesn't matter so much.

If Call of Duty ran at 30 they'd never hear the last of it.

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[-] [email protected] 5 points 9 months ago

Meanwhile I pull out my old CRT slap in my N64 and play just like I would as a kid.

Y'all's obsessions with graphics and frames is weird to me.

No hate, just confusion.

[-] [email protected] 7 points 9 months ago* (last edited 9 months ago)

Bro a N64 plays most games at 60fps

Screen tearing is the real enemy

[-] [email protected] 6 points 9 months ago

CRTs can easily push >120 fps. That's why the super sweaty CS esports players still used them well after the first LCD panels came out.

[-] [email protected] 5 points 9 months ago

same, gameplay matters more :)

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this post was submitted on 11 Dec 2023
653 points (94.8% liked)

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