this post was submitted on 20 Jul 2023
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It's not exactly that, but have you played Return of the Obra Dinn?
Yes, I love that game.
Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it's very close to my native tongue.
But of course
spoiler
the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.
Yeah, like I said it's not an exact match, but if you hadn't tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.
Not so much physics and chemistry, though.
Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.
If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.
For ETS2 and ATS there's Promods, which I believe mostly emulate the real world. I don't know how accurate they are, though.
ETS2 and ATS work both really well as road trip games, though they're both in 1:19 scale afaik. Promods don't change the scale, just add massive amounts of new content to it.
I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.
Ahh, I haven't used Promods (missing one dlc lol) so didn't know about the scale thing. The games are definitely very chill to drive in though.