this post was submitted on 16 Jan 2024
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For consistency sake, let's say that any game that's >or=7/10 at what it's trying to do while having a popular perception of being a <5/10 game in general would count. Want to specify that this is more about the perception of the game compared to, say, a game just being really niche.

My personal Go-to for this would probably be the Callisto Protocol, because while it certainly did have some troubles at launch they were massively overblown. IMO most of the hate for it comes down to people expecting it to be Dead Space 4 with a new name, ignoring the devs the multitude of times they said that it's something else before release, and then getting mad when it released and wasn't dead space 4 under a new name.

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[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

I think Castlevania : Lords of Shadow's IP kind of worked against it. It's useless to non- fans of the series, and it's jarring to those who are.

It's like it is constantly wondering if it's a new take on the universe, or just a whole new one with useless, random references thrown in. There are lots of people completely displaced from their original time and background, and I am not talking about the game's big spoilery reveal, but completely random ones with no point.

One example among many : in the main series there is a character who is a 20th century German artist who tragically turned mad because he lost his family during WW2. He is "reimagined" into a random bat-faced vampire general in the 11th century. His name is just mentioned in narration before a short fight and he's never seen again.

Despite all of that, the game is great. Mostly linear, definitely has some pacing issues, but it's pretty good at telling its story, it's a decent spectacle fighter, and the environments are great.

Sequels... Yeah, not so much. But I really liked the first one. I just feel the Castlevania name only set it for something it wasn't though.