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submitted 11 months ago by [email protected] to c/[email protected]
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[-] [email protected] 36 points 11 months ago

I don’t play Bethesda RPGs for the set pieces.

I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

[-] [email protected] 21 points 11 months ago

In other words, you've got maybe a couple hours in Cyberpunk.

[-] [email protected] 7 points 11 months ago

36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

[-] [email protected] 6 points 11 months ago

What? Dude the best part of the game is the opening 5hrs. It's all downhill after that.

[-] [email protected] 18 points 11 months ago* (last edited 11 months ago)

It's too bad you didn't like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I've seen in a game. It might have even saved a couple of lives.

[-] [email protected] 1 points 11 months ago

I've played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

[-] [email protected] 4 points 11 months ago* (last edited 11 months ago)

It's the

ending spoilersuicide ending.

All of them have calls during the credits, this one just hits very different.

[-] [email protected] 1 points 11 months ago

Ahh gotcha! I've never played or watched that ending so I didn't know that happened. Makes sense though

[-] [email protected] 1 points 11 months ago

I really don't understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don't play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn't even react when you shoot them? That can't stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

[-] [email protected] 1 points 11 months ago

They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.

this post was submitted on 06 Oct 2023
186 points (100.0% liked)

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