this post was submitted on 07 Sep 2023
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Gaming

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I'm requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I've not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:

  • Superhot: Time only moves when you do
  • Viewfinder: Convert 2D pictures seamlessly into interactive 3D environments
  • Superliminal: Change size of objects by working with perception
  • Portal: Portals
  • Scribblenauts: Summon objects by describing them in a notepad

I am not focused on the story, no. of hours of playtime, date of release or its popularity. It just needs to be playable and be enjoyable (and be available in PC).

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[–] [email protected] 16 points 1 year ago* (last edited 1 year ago) (3 children)

Tunic and Outer Wilds

Both have a heavy focus on using knowledge as your core resource in the game, and obtaining new knowledge as a primary gameplay loop.

[–] [email protected] 4 points 1 year ago

I can't believe I typed out a whole recommendation about tunic and outer Wilds, and then scrolled down and saw your exact same recommendations. Lol. I guess excellent games are universal

[–] [email protected] 3 points 1 year ago (1 children)

I feel like Tunic leans too much on the LttP format to be called unique but it is a delight

[–] [email protected] 5 points 1 year ago (1 children)

Ah yes, LttP... Obviously, I know what this means, but for others who don't maybe you could elaborate?

[–] [email protected] 3 points 1 year ago

I think it's a Link to the Past.

[–] [email protected] 3 points 1 year ago

I had a moment in Tunic where I realized what the references in the manual to the [HOLY CROSS] were talking about, but I don't think my revelation was the typical.

I'd actually figured out the [HOLY CROSS] really early on, solved a bunch of puzzles using it, got some manual pages I probably wasn't supposed to have yet, but didn't know that the thing I was using was the [HOLY CROSS] because I lacked the context of a certain page that spells it out and based on some comments and videos elsewhere is the point where a lot of people first figure out how to use it.

It probably didn't hurt that I was fresh off The Witness and my brain was subconsciously looking for tricks of perspective and environmental puzzles, which Tunic is absolutely full of.