this post was submitted on 12 Aug 2024
93 points (98.9% liked)

Games

32549 readers
1616 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

4K, 120 FPS, and more

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 27 points 3 months ago (5 children)

Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.

[–] [email protected] 22 points 3 months ago

It isn't. GZDoom has been doing this for years and years

[–] [email protected] 17 points 3 months ago

It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.

[–] [email protected] 10 points 3 months ago (1 children)

I don't understand your view here. It's not there to be impressive, it's there to be up to date. If an old game is re-released with better controls, for example, it's not "to be impressive", it's to make the experience better.

[–] [email protected] 2 points 3 months ago

The marketing makes it sound like it's supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.

[–] [email protected] 8 points 3 months ago

Does it even really make a difference, given the low-res resources?

[–] [email protected] -4 points 3 months ago (1 children)

I think it is. It's more akin to a renovation project. Like when venues have a 1920's pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today's enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It's not easy to keep such old code modern and playable.

[–] [email protected] 19 points 3 months ago (1 children)

Nah, the community has been keeping it alive for decades, much better than any corporation could.

[–] [email protected] 7 points 3 months ago (2 children)

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that's when I get excited.

[–] [email protected] 4 points 3 months ago

Not to mention native console ports with crossplay multiplayer

[–] [email protected] 3 points 3 months ago (1 children)

Both controller support and splitscreen are available in source ports.

[–] [email protected] 3 points 3 months ago

I just tried GZDoom from Flathub to try to see if these things were there, because they weren't last I checked (which was admittedly a long time ago). The game couldn't find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there's value in the company updating their official version.