I really like art in this style - shame about the visible JPEG compression :'(
Usada Casino is now open! Several minigames have been added.
One step closer to YAGOO destroying the world economy via physical holo-themed degenerate casinos 😎
BAE
[Unratted the rat]
To be honest when I originally saw her skill names the first time, it did seem strange the degree they played into the rat theme. But now removing it all also feels a bit weird now that I got used to it lol, idk.
Reverse Stamp
Effect has been changed.
RIP in piss
edit: the shop has new A-chan / office art too.
(Act I of Season 2 is currently out, Act II comes out on Nov 16, then Act III on Nov 23)
Yeah it's perfectly reasonable to be jealous of Ina's superior squishy hair.
Correct me if I'm wrong, but are there roughly 89 active hololive affiliated talents? How does COVER organize so many distinct individuals across many different subgroups?
TANIGO: So we have around 65 talent managers who literally and figuratively speak their language. We have Japanese speakers, we have English speakers, and we also have Indonesian speakers. That being said, I still do not think that our support for our English talents is enough, so I hope to see more improvement in that area. Now that we have the United States covered with Max Kim as our Overseas Brand Partnership Director, we hope that we can offer more support to our English talents, and we're looking into ways that we can best utilize this resource.
So about a 2:3 ratio of managers to talents right now, which is interesting.
Interview's kinda short - only has a handful of questions, but at least the responses aren't just one-liners.
The VA really nailed Gura here. The gruff "I'm fucking Gawr Gura bitch" is indistinguishable from the real thing.
It's a pretty short interview, so instead of a quote here's a link (which I assume is riddled with tracking) to the cover on all of its various platforms:
https://distrokid.com/hyperfollow/elizabethrosebloodflame/blackbird
FSR 3.1 (specifically 3.1, not 3.0) added an optional decoupling of the frame generation and the upscaling, but yeah that would still need first party support from the game developer. I should edit my comment to explicitly mention the frame gen possibility, didn't realize that was something people were using this for!
That's one of the program's common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to:
- render a game at a lower "internal" resolution and then apply one of several upscaling options to make up the difference, improving performance and hence "free FPS", and/or
- generate intermediate frames between "real" frames, which I guess you could describe as "free FPS" (but the quality of the intermediate frames will be so-so - there's lots of tests and stuff of frame generation more broadly if you're interested!)
edit: added frame generation
I've come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn't really better than not using it, it's just a tradeoff.
If you're not sensitive to input latency then that's likely going to be a good tradeoff for you, but if you are (or play competitively) it's not.
This is from a couple weeks ago but I felt it was notable.
Second-hand commentary trickling in from artists / riggers etc on Elon Musk's blog seem to suggest that the problems didn't really seem malicious in nature, but the scale of it is still pretty nuts.