this post was submitted on 09 Nov 2024
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Greentext

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[–] [email protected] 57 points 1 week ago (9 children)

I've come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn't really better than not using it, it's just a tradeoff.

If you're not sensitive to input latency then that's likely going to be a good tradeoff for you, but if you are (or play competitively) it's not.

[–] [email protected] 7 points 1 week ago* (last edited 1 week ago) (5 children)

I use it. It's fucking amazing for certain games. I can only run cyberpunk at like 50-60 fps. This literally makes it run at 144 with very minimal issues. A fast processor and freesync/gsync eliminates the input lag almost entirely.

Best case for it is to run fps locked games at higher fps like Metal Gear Rising Revengeance

Still wouldn't use it for online shooters though and it doesn't play well with quite a few games. But when It works it really works. So much so I just have it launch to my system tray and I casually flip it on whenever I try a new game because sometimes it's really nice.

Like sometimes in a game the camera movement will be a tad choppy. This cleans up most choppy cameras. It's just a neat thing to toy with.

Oh yeah it's the only frame generation you can use that doesn't require you go through some horrid upscaler first. Full image quality babee

[–] [email protected] 1 points 6 days ago

FSR 3.1 (specifically 3.1, not 3.0) added an optional decoupling of the frame generation and the upscaling, but yeah that would still need first party support from the game developer. I should edit my comment to explicitly mention the frame gen possibility, didn't realize that was something people were using this for!

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