this post was submitted on 22 Jun 2024
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Gaming
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i think it was just standard politics, everybody had to take a haircut, and nobody in leadership wanted to fight for that studio, it didn't have a patron/protector. It got killed because no executive was championing it, not because it was bad.
I'm surprised Aaron Greenberg didn't fight for it, since according to him their last game smashed every metric and exceeded all expectations.
While he did say those things, it doesn't mean anyone was willing to fight for it internally. This is why many external companies that do so well on the open market die and wither after they get acquired by big companies. Internal politics don't have to be rational externally.
It could be that its success was internally attributed to a different team someone in the hierarchy favoured.