[-] [email protected] 1 points 5 hours ago* (last edited 5 hours ago)

I would like to suggest a perhaps oddball steam deck utility here.

logseq!

logseq is a note taking, thinking and task tracking tool, it is open source and free and works superb on the steam deck when launched in gaming mode.

https://logseq.com/

logseq has functionality for

-arbitrarily deep trees of headings

-easy linking between pages (think wikipedia)

-calendar and in depth task tracking and scheduling

-whiteboard simple visualization utility that can link back to notes

-ability to reference specific parts of a pdf or image from notes and link directly to it

You can then use the equally superb and also free and open source file sync software Syncthing to sync your logseq notes between different devices (say your phone and steam deck).

https://syncthing.net/

Using these two utilities you can easily build a cloud based task tracking and note taking system that has ZERO percent lock-in to any corporate silo or any subscriptions, you have complete agency over the whole thing and its pretty damn slick too!

Logseq notes are stored as plain text markdown which adds an extra layer of comfort in knowing if you take a bunch of notes on your games even if ALL development of logseq somehow went belly up those notes are stored in plain text markdown... so you arent going to lose them/have to rewrite them by hand.

(your notes being stored in plain text also means that even a comical amount of notes takes up only kbs of disk space)

[-] [email protected] 0 points 4 days ago* (last edited 4 days ago)

Men need to find animal

Women needed to make sure it was safe to eat

Most food eaten wasn't harvested from animals for most of human history in most cases. The obsession with hunting and meat consumption is a cultural one FROM CURRENT CULTURE (especially in the US where I live).

There really is no good reason to enforce our current conceptions of gender, masculinity and feminity on wildly big swaths of human history. It is always a lie best case, worst case it plays into dangerous narratives about who "men" and "women" are """""naturally""""" supposed to be.

These kinds of reductive generalizations seem fun to make but they are hurtful, just plain wrong and honestly just kind of boring compared to the actual truth.

[-] [email protected] 3 points 4 days ago

I don’t care how it gets done, really.

We know, that is why you are being called out?

156
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

"pancake" refers to a colloaquial term for tiny nimble classic recreational racing sailboats like sunfishes and lasers, essentially the hull is shaped like a pancake (well a bowl more like but whatever) and all of the lateral resistance to getting blown sideways (that would be provided naturally by a long slim hull that sat deep in the water) is focused on the narrow point of the single daggerboard and to a lesser extent rudder. This is what makes sailboats like this an absolute joy to sail even in fairly light wind in real life, they take almost no wind to go and can take advantage of passing bursts of energy from even the most capricious wind gusts, so it makes sailing them a very direct and deeply calming conversation with the immediate elements of the wind and water around you.

Sailing in light wind is fun in a chill way but for long sailboats that have a consequently big turning radius, often it is difficult to keep any speed when turning the front of the boat directly past the onblowing wind because you can't pick up any speed in that moment, you have to rely on inertia. A pancake sailboat like this is made to spin like a top with a flick of the rudder so that even in light wind the hull can carry momentum through multiple quick tacks (changing direction by rotating the bow past the direction of the onblowing wind) or jives (changing direction by rotating the bow the other way, so that it never directly passes by the direction of the onblowing wind, can be very difficult to control in a small sailboat like this).

With this kind of sailboat you basically have two controls, you aim the rudder with an articulated handle in one hand and you control the angle of the sail/boom through a rope held in your other hand that runs through a pulley. In real life you also are able to control the center of mass of your personal meatcube for minute corrections as well, but with essentially just those two control inputs an incredible variety and complexity of movement is possible.

Even if you have never thought about learning sailing, it is worth learning for its own sake because of how primal and direct learning how to sail a pancake boat like this is that only has one rope to hold and one rudder and that is the whole dashboard of controls. If you have ever met sailors, they probably are really intense and get all hyped about racing around in conditions that look absolutely awful to a non-sailor lol, but it is just as valid to sail around in light wind normal on a blustery afternoon summer day as wiser and lazier alternative to paddling a kayak :). Honestly it takes an astonishingly little amount of energy to move a tiny sailboat like this at a pace faster than you can paddle a kayak.

Pancake Sailor and the developers non-free games are marketed definitely pretty heavily towards VR, but Pancake Sailor actually works bloody fantastic as a Steam Deck game. It is an immediate cozy and chill experience, the moment you open the game and start playing. I can easily see myself talking with someone on the phone while I focus on the conversation and mindlessly sail around in pancake sailor.

Check it out! It is free!

Also the main game is on sale for $5 in the steam summer sale, the game doesn't seem to go cheaper, it isn't necessarily a super rare sale either though so shrugs honestly I recommend just downloading Pancake Sailor and having some fun!

This game will genuinely teach you how to sail, and the really wonderful thing is that if you learn how to sail a really really simple sailboat like this you will understand the basics of how to sail any sailboat, no matter how complex. Yes there are a billion more things to learn with larger sailboats with multiple crew and sails and ways to manipulate those sails... but at the end of the day you are trying to accomplish the same set of maneuevers that will become deeply intuitive to you if you practice sailiing a simple sailboat like this. Honestly, master a boat like this and if someone threw you onto a typical 40 foot monohull sailboat and you had to sail it back to a harbor to save your life, you would be fine. You would do a really shitty job, but again the fundamentalis are the same. This is a human skill I think everyone should explore through video games!

Warning though, once you learn how to sail every time you play a video game where sailboats are just normal boats but with an animated sail that magically changes the wind direction around.. or even if there are true sailing mechanics but they are shallow af, you will become very sad.... :( but then valheim will give you a hug and remind you that there are people out there that really do care.

18
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

There are some decent deals going on right now, not so much for AAA titles really, they don't seem to be going on sale much in my opinion in the past year or so.

Indie games on the other hand have been having some really great discounts.

Here is the /r/gamedeals steam summer sale thread

https://old.reddit.com/r/GameDeals/comments/1dpxrdr/steam_summer_sale_2023_day_1/

The thread you are really interested in is the Hidden Gems thread tho...

https://old.reddit.com/r/GameDealsMeta/comments/1dpxyff/steam_summer_2024_hidden_gems/

Even more so than steam... I think some of the recent Fanatical bundles have been really great for indie games, I bought almost everything from these bundles

https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle

https://www.fanatical.com/en/pick-and-mix/build-your-own-revival-bundle

I also picked up a bunch from this one too

https://www.fanatical.com/en/pick-and-mix/build-your-own-handheld-heroes-bundle

I really like the digital board games from direwolf like Instanbul, Everdell, Wings Of Glory. Concordia is also a brilliant digital board game and perhaps one of the best board games ever invented by humanity... (not kidding).

How about y'all? Have you picked up any good indie games for your steam deck lately?

Kinda spent a lot, but with a lot of these indie games, like the big metroidivania games and such I just don't think they are ever going to come down below $3, they aren't worth that little lol anyways.. but just look at the isthereanydeal stats for some of the indie games in the fanatical bundles they straight up destroy steam's "summer sale" in my opinion at least at a cursory glance.

For example, look at "Trinity Fusion" in the "handheld heroes bundle", Steam advertises it on "sale" for $12, but if you buy 5 games or so on fanatical's bundle it is $3....

...just saying, might be a good time to flesh out your steam deck's indie, local co-op, party and retro style catalog!

11
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

This youtuber makes Sky Island playthroughs and I think they are really well done and deserve more views!

-48
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

In the end I don’t think internet users in rich powerful countries are the users most likely to benefit and invest their time into in the fediverse. They might be the ones with the most free time, money and privilege around computers which makes being on the leading edge of niche technologies far easier, but I don’t think using the fediverse vs commercial social media is thattt crucial of a difference for most (add a million qualifiers here except if you are black, queer, trans etc… I am talking in relative terms here) livimg inside the borders of colonial powers like the US, France, Germany etc..

Speaking as a hetero white dude who grew up with a decent amount of privilege the fediverse isn’t for the countless versions of me living within the borders of colonial powers…

It might have been programmers living within the borders of colonial powers that did most of the labor to create the fediverse, and most of the early users might have come from within colonial powers but I think it is important to recognize that the gift that the fediverse represents to the world is the capacity to empower people living outside the borders of colonial powers to own and run their own social networks instead of having some random Facebook employee who doesn’t have the time or basic knowledge of a country to make major decisions about what news accounts to moderate as dangerous spam and what to allow.

From a 30,000 foot view, speaking in broad terms and specific values and priorities, what do you think are the best strategies for flipping the script on the fediverse being mostly a tool used by people within the borders of colonial powers to one used by without and within?

I wonder about the capacities of fediverse software being useful as a compliment to HOT open street mapping type initiatives in the wake of disasters and just in general?

(Are server costs just generally cheaper/easier in colonial countries to run or is it purely a money and time thing? I don’t really know)

17
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
48
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

I have unfortunately not been able to figure out how to load controller configurations that I have shared to steam into games that weren’t the original game I made that controller config in. I click on the controller layout and it fails to load and reverts back to the layout I already had selected.

My recommendation (cobbled together from recommendations from others) for getting around this is adding the file manager "Dolphin" (steam deck already has it) as a non-steam game to steam as well as “Corehunt” (which you have to download from Discover, it is made by the same people that made CoreKeyboard). Or you can just use Dolphin and Corehunt in desktop mode.

https://flathub.org/apps/org.cubocore.CoreHunt

https://gitlab.com/cubocore/coreapps/corehunt

(you already have Dolphin)

Before I start, if y'all have a better way feel free to chime in and show me the light :P.

——

Go to the game you want to copy a controller layout into. Edit one of the default controller layouts, make a random change to it, rename the controller layout to a unique name like TARGET_game then export the file as a personal save (or a personal shareable save I can’t remember which).

———

In Corehunt, search for the file, Corehunt should find the file fairly quickly (it is muchhhh faster, fuzzier and more thorough than the other file search programs I have used on the Steam Deck so far). Note the file path.

———-

If needed, also search the name of the controller layout you want to copy into the game (name that layout something you can search for easily too).

————-

Navigate to the file path for your controller layout you want to copy, click split view in dolphin and then open up the controller layout for the game you want to copy the controller layout into (that contains your “Target_game” file) and… drag and drop copy!

————

Done! Now when you go to browse layouts for your new game, the layout from your old game will show up and be loadable.

Note… you can also look up your steam deck’s file path to controller layouts in a guide or documentation but the filepath is really annoying and one of the folder steps is your steam user-id… so I actually think this explanation is much more concise and easy to do. Just let Corehunt find the folder location for you and then pin it to Dolphin’s sidebar so you can quickly jump to it again.

Steam games should name themselves according to the name you have in Steam, but sometimes the folder name is a number (the steam game’s id number or something).


6
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

Unironically.

Next time you hear a ridiculous description of the steps required for a ghost summoning or exorcism, just think about all the emails you have gotten from HR that detail the pointlessly overcomplicated process for clocking in and out of work.

Or when you hear Sony just lost all their emails and you are like… what does that even mean?

It’s all just spirit forces blasting back and forth on a cosmic scale of bullshit and silicon.

14
submitted 4 months ago by [email protected] to c/[email protected]

With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a blast on the Steam Deck!

What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.

5
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

cross-posted from: https://sopuli.xyz/post/12374907

I recently came up with a Steam Deck keybindings layout for Cataclysm DDA after someone asked me about it and it gave me the push I needed to actually sit down and do it the way I wanted to. I think there are some really cool implications for accessibility here as well as this is a pretty damn fast way of inputting keys once you get used to it, and investing the time is worth it since the control scheme laid out here immediately has plug-and-play compatibility with not only a ton of games but also a ton of powerful software tools.

::: spoiler post text contained below


Cataclysm DDA, Vim & WASD

edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow

Vim Ring

From this perspective, the Vim hjkl keys (along with the diagonals y,u,n and b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground our Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls.

Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, because this first mapping is based on a conceptual perspective projected onto the qwerty keyboard made literal in the form of a navigational ring, it means that the control scheme has plugin and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year? tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life.

WASD Ring

WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right?

It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive.

Center Column

Notice here, that between the Vim and WASD rings is 2x6 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck.

Number Ring

Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*().

Caboose Board

The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program.

*** Controller Face Buttons, and Left & Right Triggers. At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA.

Notice that up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.

These final mappings are pretty intuitive to anybody who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton of course and thus its counterpart, spacebar, naturally slots into the b facebutton, enter should go nowhere else than right trigger and shift on the left trigger allows the shift key to easily be held like it is intended to be on a qwerty keyboard.

Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -.

A Final Note On Menus

It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

53
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

link to video demonstration on Peertube instance

Steam Deck controller config available by renaming Cataclysm DDA in your steam library (added as a non-steam game) to Cataclysm: Dark Days Ahead and then searching under community layouts for "Cataclysm DDA full keyboard mapping".

edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow

Here is my setup!

Vim Ring - my preference -> left joystick (no reason these can't be shuffled around tho)

The Vim hjkl keys (along with the diagonals y u n b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground the Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls.

Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, it also means that the control scheme has plug and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life.

WASD Ring - my preference -> left trackpad

WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right?

It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive.

Center Column

Notice here, that between the Vim and WASD rings is 2x3 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck.

Number Ring - my preference -> right trackpad

Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. We could just recreate the numberpad in a menu, but we already have two rings, and if anything nudging the numberpad into a ring shape makes activation from a touchpad or a joystick much more intuitive, it also expresses directly the meaning of the numberpad in terms of navigation while allowing quick access to each number for rapid input. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*().

Caboose Board - my preference -> right joystick

The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program that won't mess up carefully arranged rings.

Controller Face Buttons, and Left & Right Triggers.

At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA.

Up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.

These final mappings are intended to be intuitive to someone who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton, spacebar to the b facebutton, enter to the right trigger and shift to the left trigger allowing the shift key to easily be held like it is intended to be on a qwerty keyboard.

Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -.

A Final Note On Menus

It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

[-] [email protected] 64 points 4 months ago* (last edited 4 months ago)

Xonotic by far and away!

Xonotic is like if you took the inspired weapon alt-fire modes from Unreal Tournament (video rundown of weapons) and bolted them onto the downright spiritual movement of Quake (I feel my soul drawing closer to the Flying Spaghetti Monster with every strafe jump I make). You might wonder how the hell you play one of the fastest Quake multiplayer derived shooters in existence using the joysticks on the Steam Deck (the answer is Gyroscope massively complements Joystick aiming once you get used to it). Check out my post on the Xonotic forums detailing the important bits of the control scheme.

https://forums.xonotic.org/showthread.php?tid=9846

Xonotic cont.

I am dead serious the Steam Deck should just come preinstalled with Xonotic and a control scheme like this, it is brilliant and Xonotic is probably the most resource efficient 3D competitive multiplayer game in existence so your Steam Deck battery will love it too… your deck’s fan can take a nap while you play, it is never needed with this game outside of one little brief whir to load a level.

yes that is a restaurant POS machine running objectively the best FPS ever, suck it DOOM

As a last note the bots in Xonotic can be set up to BRUTALLY hard difficulties but the bots are fun to play against so long as you set the difficulty right for you, they move how players should in a strafe jumping game, they push for good items when they spawn on the map and they try to escape when you pin them into a corner with a decisive advantage. It makes a superb pick up and play experience with no internet connection required that you can jump in and out of as chaotically as you want while you are on the go with your deck.


Beyond All Reason

https://www.beyondallreason.info/

https://springrts.com/

Beyond All Reason is the latest in over a decade of Total Annihilation inspired games made on the open source Spring Engine (though I believe most energy is behind a recent fork of the Spring Engine called the Recoil Engine). The RTS genre picking to hedge it’s bets on StarCraft style rts games and not Total Annihilation style rts games I think is a tragedy (though understandable) and in my opinion helped lead to the stagnation of the genre (well except Forged Alliance Forever/SupCom 1 and well... Planetary Annihilation got pretty decent after I stopped paying attention it seems like). Thankfully the open source Spring Engine has been a perennial source of refinement and innovation on full scale RTS games, and the various TA inspired projects over the years have taken ideas originally introduced in TA and elevated them to a level that is honestly pretty shocking for a series of open source community projects in an essentially dead genre of games (classic RTS games).

Beyond All Reason cont.

Brilliant game and like the original Total Annihilation being able to hold shift and que up many commands as well as easily instruct units into formations makes playing BAR so much less of a headache than trying to micro the shit out of everything in a game like StarCraft (see 6:50 in this video). Also unlike StarCraft the fighters and bombers actually fly around like planes instead of being exactly the same as land units except they hover.

Really all you have to do to get the Steam Deck’s controls working well is start with the default WASD and Mouse template and bind a key to toggle gyroscope so you can use it for making your quick fiddly mouse movements with the joysticks perfectly precise and then figure out what key you want to bind shift to in order to make queuing orders up for a unit easy to do (with that template it defaults to a joystick click which for something you will do a bazillion times over the course of a battle ain’t gonna do it chief).

…and sure I wouldn’t jump into competitive games with mouse and keyboard players who have been munching on TA-style RTS mechanics for a good portion of their lives at this point but the reason I recommend this game is over the last 5 years or so the AI has gotten REALLY good, it isn’t like you are playing a dumb unit spamming algorithm that gets an upper hand over you by just cheating on eco, the AI plays fair (at least on moderate settings) and will probe your defenses, tech up and react to your choices. There is also a mode where you fight dinosaurs (called chickens) in a co-op horde survival fashion.

sigh it looks like most of the community has moved to discord though, I fear it will end up killing the community long term if the community only really gathers there to interact. Now is the time for a fediverse Beyond All Reason & Spring/Recoil Engine community on a fediverse reddit-like such as lemmy, kbin etc..!!!

——


Cataclysm Dark Days Ahead taught me that in the apocalypse bicycles and slings (NOT slingshots) will be your two most useful tools.

https://cataclysmdda.org/

…Or roller skates lol. Seriously though I love this game and the community around it from the bottom of my heart, what a stunning tour de force of an open world survival game. Check out the Sky Islands Mod (included in the vanilla game as an option) if the main game doesn’t feel focused enough to you. Also please join the Lemmy community around Cataclysm Dark Days Ahead, there is a decent amount of activity and it would be a perfect place to ask new questions as a newbie!

https://sopuli.xyz/c/[email protected]

I don’t have a control scheme for this one yet, but I have no doubt it will be easier to play this game on a Steam Deck than a normal laptop without the number pad (we can just use one of the joysticks!). One of the very very nice things about CDDA is that as overwhelming of a game as it is to learn the control scheme is actually very thoughtfully laid out and when you forget a command just press ? and you can search for commands by describing what they do. You just gotta remember ? and you can learn the rest of the keybindings on the fly.

**Edit: I just finished creating a Steam Deck mapping for Cataclysm DDA that maps the full keyboard to the Steam Deck in an intuitive (in my opinion lol) fashion.

https://sopuli.xyz/post/12374907

——

Rigs Of Rods An odd one, an old one, it is an open source driving game with advanced physics.

https://rigsofrods.org/

If the point of the Steam Deck is to play games in contexts that you otherwise would never have been able to, having a game you can mindlessly drive around and crash into things while watching how pretty and cool it looks is a no brainer. This game has years and years of updates and is a quasi-predecessor to BeamNG which is another superb game (though not as resource efficient I believe). It also actually has a more generalist, capable engine than BeamNG appears to (with vehicles being able to have fully articulating parts like cranes that interact with the world).

I really think this game will just keep chugging along doing it’s own thing long into the foreseeable future and it makes a great companion to the deck especially if you have a kid that you might want to give them something to play that is more a simple physics toy than some complex game with lots of rules to memorize or comprehend. Bonus points, the realistic physics emulation of crashes will make it so your kid will never doubt how dangerous driving in reality is :)

[-] [email protected] 189 points 4 months ago* (last edited 4 months ago)

Big volcanoes look like this

(Mount Rainier, Washington)

The BIGGEST volcanoes look like this

Or this

Notice how they don’t have that nice big pretty volcano cone shape? It just looks like some drunk geologists scribbled on a map and drew circles around a low lying area with a lake or two in it and called it a “volcano” or a “volcanic zone”.

The reason though is that the BIGGEST and most destructive volcanic eruptions tend to happen with lava/magma that doesn’t flow very well and like when you get a stuffed nose, everything gets blocked up. Like many of us, these volcanos don’t solve the problem and go take a decongestant or blow their nose, they just sit there sniveling and stewing, failing to release the pressure that keeps building and building and building.

These eruptions are called felsic eruptions (the opposite of mafic, goopy eruptions you have seen footage of from Hawaii where the lava comes out like a fluid). An immense amount of gas is released by magma as it becomes exposed to the surface (which then we call it “lava”) as the gas is no longer kept in the magma at immense pressures. The magma can’t flow and “pass the gas” so to speak so a plug forms and what you get is a terrifyingly big pressure cooker that just builds and builds like that person on the plane next to you that just keeps sniffing and sniffing and never blowing their nose.

When the built up pressure finally overcomes the plug, the resulting explosion is so catastrophic it doesn’t leave a clean volcano shape. What you are left with is an uneven low topography dotted with lakes that marks the site of an incomprehensibly large explosion, hence the topography of Yellowstone, Wyoming and the Taupo Volcanic Zone on the North Island of New Zealand.

TIME FOR SOME STATS THAT WILL BREAK YOUR BRAIN


"The Taupō Volcanic Zone has produced in the last 350,000 years over 3,900 cubic kilometres (940 cu mi) material, more than anywhere else on Earth, from over 300 silicic eruptions [my edit: "Felsic" means "has lots of silica/silicic (silicic? seriously wikipedia?) and wants to form minerals high in silica like quartz and feldspar"], with 12 of these eruptions being caldera-forming. Detailed stratigraphy in the zone is only available from the Ōkataina Rotoiti eruption but including this event, the zone has been more productive than any other rhyolite predominant volcanic area [my edit: Rhyolite is a record of catastrophe, it is a Felsic, silica-rich igneous rock like Granite except it cooled FAST at the surface instead of in big underground "batholiths" (that make up a good portion of the Canadian Shield and the NE of the US among other places) where the minerals had time to grow into big pretty crystals, same ingredients as Granite but with much more exciting baking instructions] over the last 50,000 odd years at 12.8 km3 (3.1 cu mi) per thousand years. Comparison of large events in the Taupō volcanic zone over the last 1.6 million years at 3.8 km3 (0.91 cu mi) per thousand years versus with Yellowstone Caldera's 2.1 million year productivity at 3.0 km3 (0.72 cu mi) per thousand years favours Taupo...

...The last major eruption from Lake Taupō, the Hatepe eruption, occurred in 232 CE. It is believed to have first emptied the lake, then followed that feat with a pyroclastic flow that covered about 20,000 km2 (7,700 sq mi) of land with volcanic ash. A total of 120 km3 (29 cu mi) of material expressed as dense-rock equivalent (DRE) is believed to have been ejected, and over 30 km3 (7.2 cu mi) of material is estimated to have been ejected in just a few minutes."...

^https://en.wikipedia.org/wiki/Taup%C5%8D_Volcanic_Zone

..."The main extremely violent pyroclastic flow travelled at close to the speed of sound and devastated the surrounding area, climbing over 1,500 m (4,900 ft) to overtop the nearby Kaimanawa Ranges and Mount Tongariro, and covering the land within 80 km (50 mi) with ignimbrite [my edit: the name for pyroclastic flow deposits, i.e. pumice and ash, that kind of thing]. Only Ruapehu was high enough to divert the flow.  The power of the pyroclastic flow was so strong that in some places it eroded more material off the ground surface than it replaced with ignimbrite.  There is evidence that it occurred on an autumn afternoon and its energy release was about 150 megatons of TNT equivalent. The eruption column penetrated the stratosphere as revealed by deposits in ice core samples in Greenland and Antarctica."

^https://en.wikipedia.org/wiki/Taup%C5%8D_Volcanic_Zone

why the did I make this stupid meme in feet instead of metric, I am such an asshole -facepalm

37
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I was looking for a good generalist set of keybindings for my Steam Deck's onboard controls that bound all the letter keys and also the necessary commands to navigate web pages and manipulate files. There isn't any obvious layout to bind all the gamepad buttons, joysticks and touchpads to letter keys and keyboard commands/command chords, and further it feels like whatever solution you came up with would be impossible to memorize anyways.

Kind of a silly endeavor perhaps, but... touchscreen keyboards take up wayyyyy too much screen real estate on the Steam Deck, and further the pop up software keyboard sometimes doesn't behave right with software that isn't expecting a pop up touchscreen keyboard (i.e., not like a mobile app designed to handle one).

Then I randomly thought about Qutebrowser and vim keybindings... and I had an evil idea.....

I want to try using this with neovim as well, and I thought y'all might get a kick out of it lol!

edit errr, oooff I don't know how to get lemmy not to dump the text from my linked post completely unformated into this post

60
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser.

https://qutebrowser.org/doc/quickstart.html Edit figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think!

steam://controllerconfig/2919876185/3227309282

Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has modes, an input mode (entered by pressing the i key) where you can enter text normally and a navigation mode (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the menu button to toggle between input and navigation modes.

While this might initially seem like the last software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck....

  1. The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right

  2. the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad.

  3. The shift key can be mapped to long pressing the R1 bumper.

  4. That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar.

  5. Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this....

If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration.

With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton).

Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings.

The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!

[-] [email protected] 54 points 5 months ago

I don’t think this can really be argued, the environmental impact of billionaires both directly and indirectly is catastrophic on a planetary level.

[-] [email protected] 141 points 5 months ago* (last edited 5 months ago)

In a U.S. context, it is actually really simple. Racism and the age old practice of othering types of people by associating them with a drug (cocaine = rich and white, crack = poor, black and dangerous). That’s it, the full answer is of course a lot more complicated but in the end it is exactly still this dumb and cruel.

politicians across the political divide spent much of the 20th century using marijuana as a means of dividing America. By painting the drug as a scourge from south of the border to a “jazz drug” to the corruptive intoxicant of choice for beatniks and hippies, marijuana as a drug and the laws that sought to control it played on some of America’s worst tendencies around race, ethnicity, civil disobedience, and otherness.

https://www.brookings.edu/articles/marijuanas-racist-history-shows-the-need-for-comprehensive-drug-reform/

I actually think examining the rise of crack in the US and how it was used as a political wedge and xenophobic tool of fear mongering helps explain why marijuana is illegal in the US the easiest, because the forces and structures are the same for crack being highly illegal as they are for marijuana, just much less thinly veiled and dialed up to 11.

[-] [email protected] 45 points 6 months ago

Yeah Islam is problematic, like all the other big religions of the world, which you are all aware of I assume.

Islam is also, as you may not be aware? a target of xenophobia used by politicians in majority Christian nations to fear monger and distract from actually passing legislation and doing their jobs.

You can’t ignore this context when posting edges memes about Islam on english speaking Internet forums.

[-] [email protected] 246 points 6 months ago* (last edited 6 months ago)

A big titty stylish AND nerdy girlfriend who has a stable, well paying job?

Yeah wait what was the part that was bad about this I am really confused…?

[-] [email protected] 56 points 7 months ago* (last edited 7 months ago)

It is honestly a major failure of US society (comedians I am looking at you) that people aren’t made fun of for driving these trucks so mercilessly that most people feel too ashamed to drive them.

I mean lots of other failures too, it shouldn’t be legal especially because there is zero reason for the high hood height from a vehicle function perspective. Unless of course you consider your vehicle being more efficient at killing pedestrians a reason to have them that way. I suppose we have entered that stage of things here in the US haven’t we.

[-] [email protected] 46 points 9 months ago

This is really cool, I wonder if it can have integration with the “threadiverse” such as with lemmy or kbin?

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supersquirrel

joined 9 months ago