smiletolerantly

joined 7 months ago
[–] [email protected] 6 points 5 months ago (1 children)

Hmmm nooo, I have no problem with you speaking, I'm just pointing out that what you speak makes no sense. That's just free speech :)

[–] [email protected] 4 points 5 months ago (4 children)

OK im starting to have doubts that this is legit. Looks like OP (or OOP, idk) just found a classifier which misclassified that image. Nothing I'm seeing indicates that it's the classifier used for her stupid app.

[–] [email protected] 3 points 5 months ago (3 children)

I... What?

If I were to plot all of your positions on the political compass, would that draw Rick Astley...?

[–] [email protected] 5 points 5 months ago (9 children)

This is hilarious, but also: how could anyone develop such a tool and not at least test it out on their own images? Someone with a public persona no less! Boggles my mind.

[–] [email protected] 13 points 5 months ago* (last edited 5 months ago)

Additionally: word of mouth can turn into sales down the line, too, if the pirate liked the game and talks about it.

At worst, the developer isn't negatively impacted (by people pirating a game they couldn't afford / had no intention of buying), at best it leads to more sales.

I don't see the problem.

And I know that someone reading this will be foaming at their mouth, excited to say "But what if everyone did this? Then developers/studios/... wouldn't make any money and stop producing games/movies/...!", so I have to preemptively add the following:

  • obviously this is not the case. Pirates have existed for decades.
  • pirates pirate because the cost is either too high for them to afford, or higher than what they value the game/... at. If you consider yourself a "rational capitalist" (which, let's be real, is what most of the anti-piracy-crowd sees themselves at) then consider this as the market working as intended: demand simply isn't high enough at the price they're selling at
  • and once more, just to make sure this comes across, pirating a digital product incurrs zero (0) loss on the side of the developer/studio. No, you can not count "virtual" losses from what they could have sold if the pirates ever had the intention of buying, or pirating didn't exist (because, y'know, it does).

Edit: btw I say this as someone who has never pirated a game except for Minecraft when I was, like, 10. I love playing (esp. Indie) games and am happy to pay for them. I just want people to leave folks alone who can't.

[–] [email protected] 3 points 5 months ago

Are there? I think they're super handy for just.... Having information. Easily discoverable by search engines, and much more coherent than following a forum thread.

[–] [email protected] 6 points 5 months ago

As the author of an obscure static site generator. I feel called out.

My personal blog currently has one (1) post. It's about how to get started blogging with my SSG. Oops.

[–] [email protected] 70 points 5 months ago (3 children)

Racist. That's the adjective describing the father that's - somehow, miraculously - missing from the quoted excerpt.

[–] [email protected] 6 points 5 months ago (2 children)
[–] [email protected] 3 points 5 months ago
  • Windows (family PC)
  • a BUNCH of Ubuntu-based distros (Ubuntu, Lubuntu, Xubuntu, Ubuntu Studio (which was awesome btw), Mint,... ) on my first own PC
  • Arch for years and years and years
  • NixOS

I wouldn't count the last switch as distro hopping though. It was a calculated decision after months of deliberation and trying things out. And now that everything is set up, I am very certain that I'll never switch to another distro again, Nix is just too good.

[–] [email protected] 18 points 5 months ago (1 children)

Just checking in to say: Cute dress!

[–] [email protected] 3 points 5 months ago

I STILL haven't finished NieR:Replicant.

Maybe this week.

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