By the way, here's the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/
I didn't expect to see so many replies!
By the way, here's the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/
I didn't expect to see so many replies!
Oof, though you're not wrong!
Here's my game: https://store.steampowered.com/app/2792160/SnowDown/
It's a little action party game you can play with phones as controllers (similar to how you'd host a Jackbox game). And yes I did make it with Godot!
Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.
This was my first game jam ever and I'm happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.
I got lucky and was able to buy YNAB on Steam nearly 10 years ago for as much as they're charging now for a single month of their subscription. Manually exporting/importing transactions can be a little tedious sometimes but in comparison there's no way I could justify that high of a subscription cost
I don't know if I can call it garbage but probably no one in their right mind should play Hearts of Iron IV. Somehow I managed to persist through hours of bewilderment and confusion, until it all clicked, and I soon found myself unhealthily obsessed and unable to rest peacefully until glorious France had swept across half of the globe
The only recommendation I can think of at the moment (at least that haven't been mentioned yet) is Kaguya-sama: Love is War (admittedly I've only seen S1 since that was all they had on Hulu but it was one of my favorites)
Also maybe Ouran High School Host Club but it's been a while since I've seen it so I don't remember much
I appreciate the optimism! I hope it can find an audience over time, but it's definitely tough to stand out. For now, I'm aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.