I guess I shouldn't be expected to pay for games until my total is over a hundred bucks then?
I have lots of bills that are less than that every month, and yet somehow I can't just say they're not worth paying...
I am guessing you dont have service providers from all over the globe with international transaction fees
If I did I'd probably have lots of little satellite offices in various regions to make that easier.
Cheaper this way. Clearly you don't business. /s
If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?
I'm sure if you owed them 100 bucks they'd demand it
Fairly certain I've bought a game that was like 34 cents or something. I definitely charged me the 34 cents.
*$99
Perhaps that's a $99 discount on the next amount owed?
Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.
Considering you're a hobbyist and probably don't have marketing, it's too soon to say it's a flop. Many games like that pop off later once it gets seen.
I appreciate the optimism! I hope it can find an audience over time, but it's definitely tough to stand out. For now, I'm aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.
By the way, here's the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/
I didn't expect to see so many replies!
Got it on follow, if I ever get a house with a better Internet connection I'll give it a shot and leave a review
What's your game? Niche games are awesome. And if you made it with Godot I'm definitely interested.
Here's my game: https://store.steampowered.com/app/2792160/SnowDown/
It's a little action party game you can play with phones as controllers (similar to how you'd host a Jackbox game). And yes I did make it with Godot!
This looks perfect for office downtime with the team on slow days
you cant just SAY that and then not mention the game name
wow you really are bad at marketing
Oof, though you're not wrong!
The eternal conflict between being an indie dev and not wanting to be a shill :'(
Trying to sell 'owt without becoming a sell-out.
I get not saying the name in the top comment, but once people are interested the door is open.
What is the game? It's not being a shill to answer questions.
This IS the game.
I lost the game.
itch.io once sent me 4$
Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!
If you want to support me, a wishlist of my current game will mean the world to me: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/
But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).
Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!
Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?
I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.
If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.
It definitely helps. Every dev I've heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.
I do know that refunding a game is the absolute worst thing you can do to it.
I think its because people who wishlisted will get a notification to buy it once its out, boosting the game's sales at launch, giving it a better chance to be featured on the front pages
Good catch, I didn't think about that.
I love that the Lemmy workshopped toaster has made it to the Steam page already.
Wish listed!
One of my friends has your game wishlisted. That's one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)
FYI you have a typo in your last screenshot (This sign m[a]y not...):
Arhgh missed that! Thank you so much!
Now you should name something MYNOT
But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).
You're not my mum! I bought Be a Rock anyway. Keep going, make games!
I believe in you!
I released a game like three years ago and it's earned $97 in that time.
I feel your pain
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