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submitted 11 hours ago by [email protected] to c/[email protected]

Inspired by true events from this morning

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[-] [email protected] 7 points 37 minutes ago

I guess I shouldn't be expected to pay for games until my total is over a hundred bucks then?

[-] [email protected] 27 points 1 hour ago

I have lots of bills that are less than that every month, and yet somehow I can't just say they're not worth paying...

[-] [email protected] 4 points 1 hour ago

I am guessing you dont have service providers from all over the globe with international transaction fees

[-] [email protected] 2 points 1 hour ago

If I did I'd probably have lots of little satellite offices in various regions to make that easier.

[-] [email protected] 1 points 34 minutes ago* (last edited 34 minutes ago)

Cheaper this way. Clearly you don't business. /s

[-] [email protected] 17 points 3 hours ago

If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?

[-] [email protected] 55 points 4 hours ago

I'm sure if you owed them 100 bucks they'd demand it

[-] [email protected] 6 points 1 hour ago

Fairly certain I've bought a game that was like 34 cents or something. I definitely charged me the 34 cents.

[-] [email protected] 18 points 4 hours ago
[-] [email protected] 3 points 3 hours ago

Perhaps that's a $99 discount on the next amount owed?

[-] [email protected] 52 points 6 hours ago

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.

[-] [email protected] 7 points 1 hour ago

Considering you're a hobbyist and probably don't have marketing, it's too soon to say it's a flop. Many games like that pop off later once it gets seen.

[-] [email protected] 5 points 1 hour ago

I appreciate the optimism! I hope it can find an audience over time, but it's definitely tough to stand out. For now, I'm aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

[-] [email protected] 10 points 1 hour ago

By the way, here's the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/

I didn't expect to see so many replies!

[-] [email protected] 1 points 1 hour ago

Got it on follow, if I ever get a house with a better Internet connection I'll give it a shot and leave a review

[-] [email protected] 3 points 2 hours ago* (last edited 2 hours ago)

What's your game? Niche games are awesome. And if you made it with Godot I'm definitely interested.

[-] [email protected] 7 points 2 hours ago

Here's my game: https://store.steampowered.com/app/2792160/SnowDown/

It's a little action party game you can play with phones as controllers (similar to how you'd host a Jackbox game). And yes I did make it with Godot!

[-] [email protected] 3 points 53 minutes ago

This looks perfect for office downtime with the team on slow days

[-] [email protected] 57 points 5 hours ago

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

[-] [email protected] 7 points 1 hour ago

Oof, though you're not wrong!

[-] [email protected] 25 points 4 hours ago

The eternal conflict between being an indie dev and not wanting to be a shill :'(

[-] [email protected] 1 points 1 hour ago

Trying to sell 'owt without becoming a sell-out.

[-] [email protected] 2 points 2 hours ago

I get not saying the name in the top comment, but once people are interested the door is open.

[-] [email protected] 9 points 4 hours ago

What is the game? It's not being a shill to answer questions.

[-] [email protected] 10 points 4 hours ago
[-] [email protected] 2 points 2 hours ago

I lost the game.

[-] [email protected] 20 points 5 hours ago

itch.io once sent me 4$

[-] [email protected] 2 points 3 hours ago

Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

[-] [email protected] 57 points 8 hours ago

If you want to support me, a wishlist of my current game will mean the world to me: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/

But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

[-] [email protected] 1 points 11 minutes ago

Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!

[-] [email protected] 3 points 2 hours ago

Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?

I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.

If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.

[-] [email protected] 2 points 2 hours ago* (last edited 2 hours ago)

It definitely helps. Every dev I've heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.

I do know that refunding a game is the absolute worst thing you can do to it.

[-] [email protected] 5 points 1 hour ago

I think its because people who wishlisted will get a notification to buy it once its out, boosting the game's sales at launch, giving it a better chance to be featured on the front pages

[-] [email protected] 1 points 55 minutes ago

Good catch, I didn't think about that.

[-] [email protected] 2 points 2 hours ago

I love that the Lemmy workshopped toaster has made it to the Steam page already.

Wish listed!

[-] [email protected] 2 points 3 hours ago

One of my friends has your game wishlisted. That's one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)

[-] [email protected] 38 points 8 hours ago

FYI you have a typo in your last screenshot (This sign m[a]y not...):

[-] [email protected] 24 points 7 hours ago

Arhgh missed that! Thank you so much!

[-] [email protected] 3 points 2 hours ago* (last edited 16 minutes ago)

Now you should name something MYNOT

[-] [email protected] 21 points 7 hours ago

But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

You're not my mum! I bought Be a Rock anyway. Keep going, make games!

I believe in you!

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[-] [email protected] 96 points 9 hours ago

I released a game like three years ago and it's earned $97 in that time.

I feel your pain

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this post was submitted on 27 Sep 2024
611 points (97.4% liked)

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