mac

joined 1 year ago
 

Stumbled onto this pack when browsing some new Godot stuff. Figured it might be useful to some people here

In godot you can give nodes custom icons that show up beside their name using @icon("path/to/png") with that pointing to a valid image. These are custom icons similar to the built-in ones you can use to make your custom nodes more visually distinct

[–] [email protected] 3 points 11 months ago

yeah with the example code on the page. With 2023 day 1 its one large block rather than broken up like it is there

[–] [email protected] 17 points 11 months ago* (last edited 11 months ago) (4 children)

It doesn't let people solve it without logging in since everyone gets randomized inputs rather than the same ones. You can still technically do the challenge, just cant use your solution on the large block of input

That also looks like the day 1 of 2015

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

its relatively fine, just harder than past day 1s and has cases that trip people up

[–] [email protected] 4 points 11 months ago

This should be just 35, you can ignore the words that are numbers

[–] [email protected] 3 points 11 months ago (1 children)

now hit top 10 communities of the day due to the last 2 posts

[–] [email protected] 63 points 11 months ago* (last edited 11 months ago) (1 children)

searching across all of github was made to be logged in then

repository level searching though is relatively recent. Heres the blog post about the change dated in June this year https://github.blog/changelog/2023-06-07-code-search-now-requires-login/

This comment by an employee in the thread also calls out it was in 2023 and links to the blog post

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Should work regardless of whether youre using gdscript or c# (unless the specific feature is obviously tied to gdscript)

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago) (5 children)

rename a file is in expert

in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files

[–] [email protected] 5 points 1 year ago (1 children)

im not op, just crossposting from some other spots with permission from the ops but will give some info for people who want to make something similar

Agree glowing outline would be good here. A glowing outline is something thats relatively easy to do and good to add even if just to have for an accessibility setting people can toggle. Easily addable without changing sprites by attaching a shader onto the player and theres lots of tutorials out on doing so such as https://www.youtube.com/watch?v=UBujOvMRNl0

For adding lighting to the player, thats also feasible although maybe a bit harder than the outline shader due to needing to mess with normal maps. Something some people do is add a normal map for the outermost pixels only (edge lighting)

Its theoretically also possible by just lighting up the entire sprite without a normal map or the entire sprite normal mapped but tends to not look great and makes the sprite a bit more unreadable

[–] [email protected] 0 points 1 year ago

Yeah sure, I can prioritize posting things from other sources

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

In the given example they don't make much sense but I assume they've done that in case they want them to be extended with new behaviour for certain ones separate from their strategy pattern section in the future

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Image Transcription: Meme


[An image of King Charles III stealing a wheel from a wheelchair. A person on the wheelchair is angry. They are labeled as such:]

King Charles: Windows Update
Wheel being stolen: UEFI Boot partition
Person on wheelchair: Linux


I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]

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