jake_eric

joined 1 year ago
[–] [email protected] 1 points 1 year ago (1 children)

Well, there's a 1st level spell that triples jump distance, so I figured it'd be fair. I could just make it double I suppose.

[–] [email protected] 18 points 1 year ago

Yeah, happening to me too. I think some of the comments are showing in reverse order, too, like the child before the parent.

[–] [email protected] 17 points 1 year ago (5 children)

Sure, but having fewer accounts is easier: that's the whole purpose of federation in the first place, isn't it?

It's fine now, but I haven't been on Lemmy for that long, and I don't want to have to make a new account every few months to see a new instance.

[–] [email protected] 36 points 1 year ago (4 children)

Sure, I'm aware of idiots on the internet, but if we tried to avoid idiots on the site we wouldn't federate with anyone. Lemmy.world is specifically billed as a "generic Lemmy server for everyone to use," I want the gates to be open fairly wide, that's why I'm here. Not for everyone, like I'm glad we defederated with exploding heads, but we still gave them a shot first and there was at least some more community discussion on it before that decision was made. That's what would make me feel a lot better about this.

[–] [email protected] 13 points 1 year ago (3 children)

I'm not really seeing it to be honest. That first bullet point there seems pretty clearly saying to their users to not be a problem so that they don't get defederated.

I'm sure you can find someone calling to brigade such and such on there somewhere but they have over 20 thousand users total. That's a lot of people to rule out.

[–] [email protected] 16 points 1 year ago

Well yeah, I already said I know that's the go-to if you don't like one instance. But I'd still like to be able to express my opinions before doing that. It's not that big a deal but I'd still ideally rather not, y'know?

[–] [email protected] 16 points 1 year ago (1 children)

That first bullet is saying "don't do stuff that's going to get us defederated" to their users, no? It's a bit tongue in cheek but I feel like it's not as aggressive as some people are describing. The whole server came from a subreddit that was very memey/shitpost.

[–] [email protected] 16 points 1 year ago (1 children)

Well the server is described up at the top as a "generic Lemmy server for everyone to use," which feels like it's setting up to be a pretty neutral stance.

[–] [email protected] 33 points 1 year ago

The thing is that kind of example assumes that it is cancer. Which is something I'm not happy assuming yet, especially without discussion.

Hexbear has over 20k users. I find it hard to believe they're all Russian trolls, or even that most of them are.

[–] [email protected] 97 points 1 year ago (37 children)

I'm gonna come out and say, even with the statement, I'm not in favor of preemptive defederation like this.

I know the admins of an instance are hosting us basically out of the goodness of their own hearts, and I appreciate that. And I understand they can do whatever they want, and we can move to a different instance if we want. I get it.

But I joined .world because I wanted a neutral instance that would connect with pretty much everyone unless they were particularly problematic. Could hexbear be particularly problematic? Sure, maybe. But I think there's a big difference between defederating in response to a problem and defederating in anticipation of a potential problem, especially since the users aren't given a chance to discuss it. Like, I know we're not technically entitled to give our input if we're not admins, but I think it would be nice, y'know?

If it was just some small instance of trolls that's one thing, but hexbear is actually quite a big instance, so this is a very impactful decision. I don't like it being made preemptively behind the scenes like this.

[–] [email protected] 2 points 1 year ago

I take whatever Kobold gives me for extremely deadly and then multiply the difficulty by about three to actually have a difficult battle.

Yup, always go higher than the book says, especially with a high-level party. Tier 4 PCs have so much stuff they can do it's really hard to challenge them, so you gotta get nuts.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Well, somewhat. With the way healing works in 5E it's pretty easy to get people back up, and you can often have one PC be downed and still have the rest of the party doing pretty well. If I'm running an enemy that wants to kill the entire party, and the party is trying to kill the enemy, having one at least person go unconscious is pretty common to make it actually feel challenging. But that doesn't necessarily mean that the party is actually in danger of losing the fight.

5
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I wanted to share one of the cards I made based on my favorite D&D characters. I find that making characters into cards is a good way to both practice making custom cards and to explore aspects of the character I haven't thought about before. The cards are intended to be balanced, but not necessarily for Standard, something that could be printed in a Commander or Modern set. They are intended to be a decent Commander option. Might share more if I have another design I'm happy enough with. Feedback is welcome!

I wrote a little blurb to explain the character and the card choices and it turned into an entire essay, so if you want to read that I’m putting it in a comment.

Character art was made with this Picrew then run through AI Mirror. Looks kinda Commander Masters-y!

(Also yes his name is a hair product brand but don’t worry about it.)

8
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I couldn't find a dedicated c/unearthedarcana so I'm posting here. I've been creating a handful of homebrew spells to fit characters I'm playing. For this one I wanted to make a spell for my lighting storm-themed gish character that would also be a nice capstone spell for an Eldritch Knight in general. While there are some similar-ish spells I'm basing it off of, I wanted some feedback if it's balanced based on the damage numbers and amount of benefits for its spell level.

Personal Lightning
4th-level evocation
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

You channel the energy of a fierce lightning storm within your body. You gain the following benefits until the spell ends:

  • Attacks you make deal an extra 1d6 lightning damage on a hit.
  • Your speed increases by 20 feet.
  • Your movement doesn't provoke opportunity attacks.
  • Your jump distance is tripled.

As an action on your turn, you can dismiss this spell and cause a blast of electricity to erupt from you. Each creature within 20 feet of you must make a Constitution saving throw. A creature takes 3d6 lighting damage and 2d6 thunder damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the thunder damage dealt by the blast increases by 1d6 for each slot level above 5th. Using a spell slot of 6th level or higher also causes you to gain a fly speed of 50 feet until the spell ends.


Edit based on feedback: I'm getting a variety of responses, so I'm figuring out what exactly needs to be targeted for adjustment here. The blast option seems to be considered a bit strong since it's an additional mode to the other benefits. I can shrink the range and drop the damage a little. I don't want to nerf it too much though because it's still costing an action. Maybe drop it down to 15 foot radius and, what, 3 or 4 damage dice?

In terms of the main mode of the spell, I want the spell to compare fairly overall with guardian of nature which is the same level. Guardian has two different modes that both give advantage on (pretty much) all of your attacks; with that in mind I'm considering if it's fair to up the damage dice from my spell to 1d8 per hit. Would that be fair, or am I underrating the other benefits of my spell here?

 
 
 
 

[[Isshin, Two Heavens as One]] [[Winota, Joiner of Forces]]

I love my jank decks, but I wanna make something that's quick and effective for the "attack with x creatures" dailies, and wins even if I get paired with a Hell Queue commander. Deciding between Isshin or Winota. Anyone have experience with either and would recommend them?

I'd go with Winota if she wasn't nerfed, but since she is, is she still worth running?

 
 

Finally (mostly) finished upgrading my Tyranid precon with [[Magus Lucea Kane]], thought I'd show it off and see what people think!

There are still a few good cards I'd like to pick up (I'm watching the price of the [[Finale of Devastation]] reprint) but it's performed very well so far. Lucea is a seriously powerful commander, shame [[The Swarmlord]] wasn't better though.

 
 
view more: next ›