The game was just deeply alienating to me, the world was so weird and everything so contrived I couldn't get into it at all
doublepepperoni
XIII got memed for hallways because that's literally all it was. Most linear games usually to try to make you forget the rails you're on with fancy smoke and mirrors. dazzling setpieces or just fun gameplay but FFXIII barely made any attempt. It didn't help that exploring those overdesigned gaudy hallways was clunky as hell and felt like it was 2 generations behind despite the at the time cutting edge visuals.
Not only were the game's corridors small and cramped, they felt completely lifeless and static. There was barely any interactivity anywhere, just weird floating treasure spheres tucked away into random dead ends and occasional spots where you could press a contextual button to jump over an obstacle. The only living things aside from the player characters were robotic NPCs (which were an incredibly rare sight) and the game's horribly designed ugly monsters zooming around in circles on their patrol routes.
It all just felt so fake and devoid of life. This wasn't helped by the game's overall design aesthetic where everything was a gaudy, overdesigned mishmash of organic and synthetic parts. The story was completely fucking impenetrable too and the characters sucked
It's like the game was designed by soulless robots who were completely up their own asses
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FF13-2 and Lightning Returns were both colossal improvements despite still being awful
Look on the bright side, it's probably one of the earliest depictions of gay marriage in a video game
I believe that console was deliberately intended to be a high-end thing for rich enthusiasts
There's a bit where you can sleep with a farmer's daughter, get discovered by her dad and be forced to marry her. If your PC is female the dad will remark that the hawt lesbian action is turning him on
It's a really horny game
No love for SNES RPGs?
Given how many sprite-based 2D games there were on the PlayStation there's probably a lot of 16-bit stuff that's fairly similar to those, just with smaller resolution and no CD audio
Check out that background colour in that tank game
The original game is a classic, but it does have some infuriating gameplay at times and the graphics are definitely early-3D vintage.
It's crazy how big the graphical gap is between 7 and 8. Not just in terms of the ingame character models but the quality of the pre-rendered backgrounds and cutscenes. Compare any cutscene from FF7 to the opening movie of FF8 and it looks like a generational leap.
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Too bad the actual game kinda sucks
I just wonder if it's a simple generational thing where whatever you grow up with becomes the baseline compared to which anything older looks increasingly primitive and impenetrable or if video games achieved a level of graphical fidelity and game design sophistication at some point that would make them accessible even to new audiences.
I would imagine it'd be easier for a person born in 2007 to go back to Final Fantasy 10 than it would be for a person born in 1992 to go back to Final Fantasy 1
It's fun to think that the ROMs still in circulation today probably came from these Chinese disk copier things
I know System Shock is a great game, but every time I look at the controls and the interface I just go I don't have issues with a complex, text-heavy interface with lots of buttons on isometric turnbased 2D games but in a first person game it's a "no thanks"
I got System Shock 2 and the other Dark Engine games, Thief and Thief II, off GOG ages ago and loved all of them, but I just haven't been able to get myself to start the original. Now the remake's been out for like a year and I'll eventually probably just play that instead (since it looks like SS2)
The way you interact with the game's world isn't actually all that different from how the PS1 games played outside of the battle screens. It's just when you strip away any player agency and freedom the feeling of a grand adventure fades away very quickly and you're just left staring at the clunky gameplay and barren game world for what they are
While the earlier FF games were also linear you had to find your way to the next plot progression point yourself and there were towns and an entire world map full of optional stuff to get lost in on the way, which made continuing the story feel more like an active decision on your part