this post was submitted on 25 Mar 2024
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I think historical-materialist forces cause an evolution of an artform that make earlier forms less accessible. For example, only the hardest-core movie buffs watch films from the Silent Era. The same forces affect video games.
It's no secret that earlier games are simpler, both graphically and gameplay. Games are simulations. When earlier computers were less capable, fewer things could be simulated the game. It's not like earlier game developers didn't have grandiose ideas about what they wanted (see: Dungeons and Dragons), but those limitations means only the absolutely necessary make it into the game. Many games of the 80s and 90s came with a manual because they could not fit all the descriptions/tutorials/story within the game executable itself. It also meant that affordances from later games are conspicuously absent, and can make going back in time a frustrating experience. On the flipside those limitations also made games paradoxically easier to make. When you accept the technical limitations and don't try to achieve beyond them you get endless franchise-powered games, like Disney movies or games-as-vehicles-for-toys. Go back far enough and you get Atari shovelware was put out faster than the Steam store, resulting in a collapse of the US video game market in 1983. As games became more complex (graphically, gameplay, etc), and thus more expensive to make, it became harder for franchise-vehicle quick-buck games to sell.
That being said, there's something about an artist that takes the limitations of their medium and works through it. Charlie Chaplin films are still fun to watch despite the limitations of their time. You can appreciate a game's "Art History", coming to understand the evolution to where games are today by how previous artists worked (and failed) in the past.
tl;dr: It's not just you. Games are better than ever now.
I just wonder if it's a simple generational thing where whatever you grow up with becomes the baseline compared to which anything older looks increasingly primitive and impenetrable or if video games achieved a level of graphical fidelity and game design sophistication at some point that would make them accessible even to new audiences.
I would imagine it'd be easier for a person born in 2007 to go back to Final Fantasy 10 than it would be for a person born in 1992 to go back to Final Fantasy 1
Final Fantasy 7 is a great example. The original game is a classic, but it does have some infuriating gameplay at times and the graphics are definitely early-3D vintage. Try climbing the Shin-Ra tower and try not to get frustrated! The remake sought to carry forward the good ideas (story, Materia), ditching things that are dated (time/turn-based combat, random encounters), and adding newer designs that came after it was released. The Godfather is a movie equivalent to FF7. Easily a classic, extremely well done, and looms large on the history of film. However, these days we learned many film techniques from that movie and others. while at the same time the high praise also creates high expectations. The Godfather has difficulty standing up to it's lofty scrutiny these days simply because our tastes and film-making abilities have increased as well.
Art forms evolve by learning from previous artists, and art consumers evolve alongside.
It's crazy how big the graphical gap is between 7 and 8. Not just in terms of the ingame character models but the quality of the pre-rendered backgrounds and cutscenes. Compare any cutscene from FF7 to the opening movie of FF8 and it looks like a generational leap.
spoiler
Too bad the actual game kinda sucksspoiler