this post was submitted on 25 Mar 2024
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Final Fantasy 7 is a great example. The original game is a classic, but it does have some infuriating gameplay at times and the graphics are definitely early-3D vintage. Try climbing the Shin-Ra tower and try not to get frustrated! The remake sought to carry forward the good ideas (story, Materia), ditching things that are dated (time/turn-based combat, random encounters), and adding newer designs that came after it was released. The Godfather is a movie equivalent to FF7. Easily a classic, extremely well done, and looms large on the history of film. However, these days we learned many film techniques from that movie and others. while at the same time the high praise also creates high expectations. The Godfather has difficulty standing up to it's lofty scrutiny these days simply because our tastes and film-making abilities have increased as well.
Art forms evolve by learning from previous artists, and art consumers evolve alongside.
It's crazy how big the graphical gap is between 7 and 8. Not just in terms of the ingame character models but the quality of the pre-rendered backgrounds and cutscenes. Compare any cutscene from FF7 to the opening movie of FF8 and it looks like a generational leap.
spoiler
Too bad the actual game kinda sucksspoiler