Die4Ever

joined 2 years ago
MODERATOR OF
[–] [email protected] 3 points 7 months ago* (last edited 7 months ago)

It's hard, we probably made too many communities too quickly lol. But then again if you have a topic you're obsessed about then it's nice to have somewhere to post without worrying about spamming. Like I can't just endlessly post things about The 7th Guest or Deus Ex Randomizer to a normal games community, but spamming my own communities I do get some upvotes so I guess some people enjoy these posts.

I feel like people have been conditioned by Reddit to be hesitant about making posts. There's no reason for posting to have a high barrier of entry. Maybe we need to be more willing to post things, like people chatting in Discord.

And comments too, especially comments in old posts, Lemmy handles it way better than Reddit so feel free to drop comments in year old posts lol. Occasionally sort your feed by "New Comments" or "Active". I have a widget on my phone's home screen that shows my Subscribed feed sorted by New Comments. It was fun with old school forums and it's still fun on Lemmy.

Everyone else is linking their communities so what the hell https://lemmy.mods4ever.com/communities

Also [email protected]

And I post a lot to [email protected] and [email protected] even though I'm not a mod

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

Great game. If you like the soundtrack you need to check out this "24 bit mashup" which combines the 8bit and 16bit versions of the songs

https://youtu.be/vw_MX3Alq28?si=q9mgaQNMsezeR4yG

Extended: https://youtube.com/playlist?list=PL3XNa8IlY9ftE4WLdxnpXcC6KxwJ5KK4K&si=RwiJGlzVNd66iz9-

[–] [email protected] 4 points 7 months ago (2 children)

I haven't heard of that one before, looks like more of a strategy game than this one, seems cool!

[–] [email protected] 3 points 7 months ago

I haven't heard of that one before, looks like more of a strategy game than this one, seems cool!

[–] [email protected] 4 points 7 months ago (1 children)

SimAnt is a classic game

[–] [email protected] 16 points 7 months ago

relevant Github feature requests, put thumbs up reactions if you want them to be prioritized, click subscribe if you want to be notified about progress

https://github.com/LemmyNet/lemmy/issues/2987

https://github.com/LemmyNet/lemmy-ui/issues/2318

[–] [email protected] 5 points 7 months ago (2 children)

Yeah you pretty much have to use https://lemmyverse.net/communities

There's a feature request here that would help https://github.com/LemmyNet/lemmy/issues/2951

[–] [email protected] 7 points 7 months ago (2 children)

Mario World probably was a bit too easy, but I think SM64 difficulty was good especially if you wanted to get all 120 stars

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

I think most retro games were hard enough as it is, considering limited disc/cartridge space and because you were generally expected to spend more time with a single game back then. But I agree with the people here saying Pokemon lol, romhacks are better.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

would be cool but I don't think the ActivityPub protocol allows that

it's kind of outside of Lemmy's control

personally I don't care that much about post history or karma or whatever

 

cross-posted from: https://slrpnk.net/post/8404225

 

a lot of these are from 1991/1992 when the game was just called "Guest", with camera angles that you can't see in the actual game, and higher resolution renders

pretty cool stuff

 

I couldn't decide which song to post, listened to the whole album a few times today lol

4
[NEW] Karsten Pflum - Liars (centralprocessingunit.bandcamp.com)
 

cross-posted from: https://programming.dev/post/12309416

On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named 'OpenRCT2'. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed "You don't reheat cakes".

As the monthly releases mean fewer entries in the changelog, I don't need to cut it anymore. Enjoy all the latest features:

  • Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
  • Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
  • Feature: [#21636] Add shortcut key for sorting tile elements.
  • Feature: [objects#294] Add scenery versions of wooden truss supports.
  • Feature: [objects#295] Flipped version of wooden post.
  • Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
  • Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
  • Improved: [#21599] Currency signs now use non-breaking spaces.
  • Improved: [objects#157] Added sloped images for many walls.
  • Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
  • Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
  • Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
  • Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
  • Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
  • Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
  • Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
  • Fix: [#910] Extra viewport does not preserve the location when rotating.
  • Fix: [#18413] Crash when mouse over a hacked train.
  • Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
  • Fix: [#21317] Track designer allows proceeding without an object selected.
  • Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
  • Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
  • Fix: [#21434] Number of guests overflows in objective text.
  • Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
  • Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
  • Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
  • Fix: [#21641] Crash when creating track iterator from an invalid tile element.
  • Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
  • Fix: [#21654] No sound effects when using RCT Classic as an asset base.
  • Fix: [#21654] Extraneous reports of an object conflict between rct2.audio.base and rct2.audio.base.rctc.
  • Fix: [#21664] Crash when switching between languages that use TTF.
  • Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
  • Fix: [#21691] Crash when validating rides which can't contain banked track.
  • Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
  • Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
  • Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
  • Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
  • Fix: [objects#320] Incorrect Mandarin Duck boats capacity.

You can download OpenRCT2 v0.4.10 and view the whole changelog here.

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

  • Digital Ocean, for hosting the multiplayer master server and our infrastructure
  • Backtrace, for handling our automated crash reports
  • JetBrains, for providing us with development software
  • Github, for handling our development and issue tracker

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

https://github.com/sponsors/IntelOrca

https://github.com/sponsors/janisozaur (yours truly)

https://github.com/sponsors/broxzier

https://github.com/sponsors/Gymnasiast

Happy building and don't reheat the cake!

 

On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named 'OpenRCT2'. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed "You don't reheat cakes".

As the monthly releases mean fewer entries in the changelog, I don't need to cut it anymore. Enjoy all the latest features:

  • Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
  • Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
  • Feature: [#21636] Add shortcut key for sorting tile elements.
  • Feature: [objects#294] Add scenery versions of wooden truss supports.
  • Feature: [objects#295] Flipped version of wooden post.
  • Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
  • Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
  • Improved: [#21599] Currency signs now use non-breaking spaces.
  • Improved: [objects#157] Added sloped images for many walls.
  • Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
  • Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
  • Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
  • Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
  • Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
  • Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
  • Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
  • Fix: [#910] Extra viewport does not preserve the location when rotating.
  • Fix: [#18413] Crash when mouse over a hacked train.
  • Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
  • Fix: [#21317] Track designer allows proceeding without an object selected.
  • Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
  • Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
  • Fix: [#21434] Number of guests overflows in objective text.
  • Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
  • Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
  • Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
  • Fix: [#21641] Crash when creating track iterator from an invalid tile element.
  • Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
  • Fix: [#21654] No sound effects when using RCT Classic as an asset base.
  • Fix: [#21654] Extraneous reports of an object conflict between rct2.audio.base and rct2.audio.base.rctc.
  • Fix: [#21664] Crash when switching between languages that use TTF.
  • Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
  • Fix: [#21691] Crash when validating rides which can't contain banked track.
  • Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
  • Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
  • Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
  • Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
  • Fix: [objects#320] Incorrect Mandarin Duck boats capacity.

You can download OpenRCT2 v0.4.10 and view the whole changelog here.

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

  • Digital Ocean, for hosting the multiplayer master server and our infrastructure
  • Backtrace, for handling our automated crash reports
  • JetBrains, for providing us with development software
  • Github, for handling our development and issue tracker

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

https://github.com/sponsors/IntelOrca

https://github.com/sponsors/janisozaur (yours truly)

https://github.com/sponsors/broxzier

https://github.com/sponsors/Gymnasiast

Happy building and don't reheat the cake!

 

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Download DXRandoInstaller.exe in the Assets section under the changelog here. It is safe to update in the middle of a playthrough.

For Nvidia users, setting ultra low latency mode for DXRando.exe can help performance. Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Major Changes

  • New Vanilla Fixer program - similar to our installer, except it defaults to only apply the fixes to vanilla for modern computers with high resolutions and high framerates, without changing the gameplay at all. Like a "Zero Changes" mode.
  • Installer now has an option to default to Zero Rando mode for vanilla menu experience on the first start
  • Rando Medium mode, disables goals rando and memes
  • Disabled fast forwarding through infolinks in training, and training restores health each map
  • Fixed M04 street doors not opening after talking to Paul
  • For other mods, fixed the M04 alliance change when using the computer
  • Fixed M03 airfield helibase, chance for the key to not be available if the enemy is not there (and similar problems on other maps)
  • Randomize MaxAmmo, and maxCopies for stackable items
  • Laser triggers now ignore in flight projectiles (such as throwing an EMP grenade at them), and the weapons that enemies are carrying
  • Reduced lower-bound door/keypad strength adjustments, to try to increase variety
  • Explosives Only loadout
  • Rubber Baton for Stick With the Prod Plus, Grenades Only, and Explosives Only
    • Does 3 damage so you can break crates and windows, but deals 0 damage to enemies

  • More Aug Improvements
    • Aug descriptions show if they're automatic and their linger time
    • Ability to early disable auto augs
    • Combat Strength now has a quicker linger time
    • Microfibral Muscle, deleted levels 2 and 3, so you only need 1 upgrade can to get to max level
    • Aqualung is now perfectly automatic, and deleted levels 1 and 3, so it starts off better and you only need 1 upgrade to hit max
    • Aggressive Defense System now only tracks projectiles that are near you, saving some energy and being less annoying
    • Synthetic Heart now has a shorter linger, and the auto setting does not increase its energy usage
    • Targeting aug no longer shows the annoying "No Image" black rectangle on lower levels, and on max level the image only shows when you have a weapon drawn
    • Improved Vision Enhancement/Tech Goggles green filter to be less green

  • Camera Mode can now be selected under the advanced settings (for third person and fixed camera like Resident Evil)
    • Third Person camera
      • image
    • Fixed Camera - updates the camera angle as you move out of view
      • image
      • image

Minor Changes

Click to expand Minor Changes

  • Memes, Show Teleporters, and Randomized Music now have a 3rd setting for "According to Game Mode"
  • New Game menu now remembers settings
  • Added goal note to Silo goal to tell players that Howard will only appear after merging AIs and retrieving UC schematics
  • Swap Player With Another Human Crowd Control Effect will no longer swap with humans in skyboxes (mostly important for Versalife, since the skybox is an overhead view of Tonnochi Road, with people)
  • Made Versalife Labs 1 elevator doors breakable
  • Fearless Leo Gold
  • Fixed Restore Defaults button in Rando settings menu
  • Reduced throw distance of melee weapon when an enemy dies
  • Reduced throw distance of ammo drops from weapons
  • Red laser triggers now flash red while their alarms are going off
  • Fixed lasers in Smuggler's lair to only trigger the door once
  • Rando menu will check if a song file exists before enabling it (you must provide your own music files for Unreal and Unreal Tournament to enable them, we cannot legally provide these)
  • Slightly more obvious error messages with a buzz sound

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