this post was submitted on 10 Jun 2024
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Retro games are often known for being more difficult than their modern brethren. Every now and then though you run into a game that is actually too easy. Which game would you prefer to have more of a challenge?

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[–] [email protected] 10 points 7 months ago (8 children)

Super Mario World

It had by far the best tech and it finally opened up the format to the real potential and then the actual gameplay was for the first time in the series basically just a guided walking tour of all these different areas you could visit and then you got handed a trophy. Pure crap

Super Mario 64 had somewhat the same problem although with somewhat of a challenge from time to time, and with the added excuse that they were breaking new ground on the format and so it made sense for the difficulty curve not to be perfectly tuned and polished. SMW had no such reasons

[–] [email protected] 7 points 7 months ago (1 children)

Mario World probably was a bit too easy, but I think SM64 difficulty was good especially if you wanted to get all 120 stars

[–] [email protected] 5 points 7 months ago (1 children)

Yeah. SM64 you could say was just a normal game, after the exercise in deliberate punishment that was a lot of the NES library.

I greatly enjoyed James and Mike Mondays showing Metroid; in part 2 around 9:00 in, you can see the part where the real NES begins to set in. It’s a kind of unapologetic unbalanced hardness you don’t really see in mainstream games anymore; now it’s like a niche phenomenon if the game is just deliberately un-fun in sections to help you build character.

[–] [email protected] 0 points 7 months ago

Here is an alternative Piped link(s):

James and Mike Mondays

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

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