this post was submitted on 20 Jul 2023
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Gaming

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Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

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[–] [email protected] 2 points 1 year ago (1 children)

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

[–] [email protected] 2 points 1 year ago (1 children)

Isn't this just World of Warcraft? It's practically a co-op ARPG at this point.

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[–] [email protected] 2 points 1 year ago (1 children)

I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.

[–] [email protected] 2 points 1 year ago (1 children)

You've probably already heard about it, but take a look into Bomb Rush Cyberfunk. It's coming out in about a month and looks amazing.

[–] [email protected] 2 points 1 year ago

Ikr! I'm surprised it took so long for an indie project to fill the gap. If it's even half as good as jsrf, I'll be satisfied.

[–] [email protected] 2 points 1 year ago

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

[–] [email protected] 2 points 1 year ago

An FPS where your NPC allies/companions don't routinely run in front of you while you're shooting

An RPG hat doesn't have unique items buried in a radiant/procedurally generated quest line

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Ever since the pandemic, I wanted a multiplayer skateboarding game where the social aspects of it are just as important as the mechanics so you can hang out with your friends and skate in a way that feels authentic to doing it in real life. Instead of having a plain multiplayer lobby, you could have an apartment you could decorate that you guys could hang out in before you pick the map. You'd be able to sit on your skateboard or chairs and benches to get out of the way-or also to be an obstacle if you wanted. It would also be pretty cool to edit a map in real-time by having some items be movable by the players, like kickers. The maps would vary between skateparks, street skate spots, and DIY spots that have been modified to be more skateable. There could be a couple NPCs you could skate with if you don't have any friends online, but they would be more predictable in how they behave. There could also be NPCs that are purely obstacles, as well.

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