Java devs have some of the worst habits when they learn a new language. Why create a global variable for a setting in python when you can instead wrap that global variable in a Singleton class that makes using it no safer, and far more complicated
Rust
Welcome to the Rust community! This is a place to discuss about the Rust programming language.
Wormhole
Credits
- The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)
Actually, I like encapsulating global state in a structured and documented construct. But I guess I could see Java developers going overboard with abstraction in an imperative language.
I think, the point is that in Python (like Rust) that construct is a module. In Java, a module does not exist in that sense. You put everything into classes in Java and static classes, i.e. singleton objects, are what you use instead of modules...
Interesting, that definitely makes sense!
There are good reasons to do singletons in python. But your first instinct shouldn't be to jump straight to one
Or do we use an Arc such that our dependent services hold onto an Arc>, allowing concurrent access of the owned resource?
Arc is already heap allocated, there is no need or point in Boxing an Arc. They serve the same purpose except Box is single owner and Arc is multi owner. Box is not the only smart pointer that supports trait objects: Arc
is also allowed, same goes for Rc
and other smart pointer types.
Though the answer to that question as it stands is: it depends. Both methods they suggest are valid approaches with different tradeoffs. Another is to just forgo trying to share a single field and share the whole object, ie have Arc
or &Service
instead. Or clone the whole thing between threads, or many other patterns that suite different needs. A lot depends on what this service is and how it needs to be passed around the application and how long it lives for. A lot of frameworks already give you good patterns for this.
For instance axum has a way to pass around state to handlers, generally you pass ownership of the resource to axum and let it clone as required. Typically this means using an Arc>
for things that are expensive to clone. Though a lot of types you share this way (like database connections) deal with that internally and so are already cheap to clone in these usecases.
While we could have written this as a service where UserRepo is an injected value, doing so would introduce the complexities we’ve already explored
Does it? OOP style methods are basically just syntactic sugar for the most part. You can largely interchange functions and methods all you want to. Also, pure functions does not mean to most people to what your example is showing. Typically a function is considered not pure if it modifies any of its arguments. So by taking a &mut
as an argument you make the function not pure.
Given that I can only assume you mean raw functions vs methods on types. At which point there is not as big a differences as they think. For instance, their example of
async fn handle_session_completed(
user_repo: &mut impl UserRepo,
session: &CheckoutSession,
) -> anyhow::Result<()> {
Can easily be written as (well, at least if you ignore the issues around async traits which is a technical limitation that is being worked on, for now the #[async_trait]
macro helps a bit, and hopefully soon this will be solved at a language layer)
trait UserRepo {
async fn handle_session_completed(
&mut self,
session: &CheckoutSession,
) -> anyhow::Result<()> {
And this form can even be called like a the former:
UserRepo::handle_session_completed(&mut user_repo, &session).await
There is little difference between a method on an type and a function that takes a argument to a type in rust. At least not in terms of how that author talks about them. Though I would lean towards the raw function here due to the async issues with traits. But in a lot of non-async contexts both are equally nice to use and would probably lean more on the trait/type method instead. More and more I just think of methods as type namespaced functions more than anything else, that is basically how you use them 95+% of the time.
But yeah, overall don't write any language like it is a different language. Same goes for trying to write java like it is C or python like it is rust. Learn the patterns of the language you are using.
Rust requires a mindset shift
That's easier said than done. I find that there's no clear vision of what "idiomatic" Rust is. With functional programming, it feels like there's a strong theoretical basis of how to structure and write code: pure functions everywhere, anything unpure (file access, network access, input conversion, parsing, etc.) goes into a monad. TBF, the only functional code I write is in JS or nix
and nix-lang is... not really made for programming, nor is there any clear idea of what "good" nix code looks like.
Rust however... are Arc
, Box
, Rc
, async
, etc. fine? match
or if/else
? How should errors be handled? Are macros OK? Yes, the clippy
linter exists, but it can't/won't answer those questions for you. Also the fact that there is no inheritance leads to some awkward solutions when there is stuff that is hierarchical or shares attributes (Person -> Employee -> Boss -> ... | Animal -> Mammal-Reptile-Insect --> Dog-Snake-Grasshopper). I haven't found good examples of solutions or guidance on these things.
My rust code still feel kludgy, yet safe after a year of using it.
Rust however… are Arc, Box, Rc, async, etc. fine?
Yes, these are all fine to use. When you should use them depends on what you are doing. Each of these has a usecase and tradeoffs associated with them. Rc is for when you need multiple owners to some heap allocated data in a single threaded only context. Arc is the same, but for multithreaded contexts (it is a bit more expensive than an Rc). Box is for single owner of heap allocated data, async is good for concurrent tasks that largely wait on IO of some sort (like webservers)
match or if/else?
Which ever is more readable for your situation. I believe both are equally powerful, but depeding on what you are doing you might find a simple if let
enough, other times a match
makes things a lot more succinct and readable. There are also a lot of helper functions on things you often match on - like Result and Option that for specific situations can make a lot more readable code. Just use which ever you find most readable in each situation.
How should errors be handled?
This is a large topic. There is some basic advice in chapter 9 of the book though that is mostly about Result vs panic. There are also quite a few guides out there about error handling in rust in a broader sense.
Typically they suggest using the thiserror crate for errors that happen further from main (where you are more likely to care about individual error variants - ie treating a file not found differently from a permission denied error) and the anyhow crate or eyre crate for errors closer to main (when you are dealing with lots of different error types and don't care as much about the differences as you typically want to deal with them all in the same way when you are near to main).
Also the fact that there is no inheritance leads to some awkward solutions when there is stuff that is hierarchical or shares attributes (Person -> Employee -> Boss -> … | Animal -> Mammal-Reptile-Insect --> Dog-Snake-Grasshopper).
I have rarly seen a system that maps well to an inheritance based structure. Even the ones you give are full of nuances and cross overs that quickly break apart. The classic animal example for instance falls flat on its face so quickly. Like, how do you organise a bird, a reptile, a dog, a fish and a whale? You can put the whale and dog under mammal, but a whale shares a lot of things with the fish, like its ability to swim. Then think about a penguin? It is a bird that cannot fly, so a common fly method on a bird type does not make any sense as not all birds can fly. But a penguin can swim, as can other birds. Then just look at the platypus... a mammal with poison spurs that swims and lays eggs, where do you put that? Where do you draw the lines? Composition is far easier. You can have a Fly, Swim, Walk etc trait that describe behaviour and each animal can combine these traits as and when they need to. You can get everything that can fly in the type signature, even if it is a bird, a bat, or even an insect. Inheritance just cannot do that with the number of dimensions at play in any real world system.
IMO it is simpler and makes more sense to think in terms of what something can do instead of what something inherits from.
Precisely. I work in Python a lot, and almost all of our classes use mixins because there's single inheritance rarely is that answer. And that's basically just an abuse of inheritance and a trait system would probably be a better fit.
I recently caught myself trying to do traits in an OOP language. Failed spectacularly of course.
But it would be so much easier to read…
Depending on your language, your closest analogue is going to be interfaces. C# even has a where clause where you can restrict a generic type such that any type substituted must implements one or more interfaces. You can get quite a bit of trait like working there, from the function input side of stuff.
The biggest problem is, you can't implement an interface for a type unless you have access to the type. So you'd have to really on wrapping types you don't own to apply trait like interfaces to it.
And then there's minor issues like, no such thing as associated types, or being able to specify constants in a definition. But you can usually work around that in a less nice way.
In my case, it was in Dart. Dart allows extending existing classes with new methods, but unfortunately this doesn't allow implementing abstract mixins (which is the equivalent of Rust's trait) on other types. Dart is in this weird middle where it's not really strictly typed (it has dynamic
, which is like the any
type in TypeScript), but the compiler doesn't allow ducktyping anyways.
people write oo code in linux source code using c. With rust is simple. Just use composition, and you can explore the traits, that serves as and is better than interfaces.
@onlinepersona @snaggen another problem I see people doing while writing rust, is trying to write code like java. Rust isn't an OO language, but you can organize your code and have hierarchies.
Rust isn’t an OO language, but you can organize your code and have hierarchies.
IMO I think this is a common fallacy. OOP does not mean inheritance/hierarchies (despite them being part of every introductory OOP course nowadays). The original meaning of OOP had nothing to do with inheritance, that idea was mostly popularised by Java. And these days not even Java devs recommend inheritance as the first port of call but instead often favour composition and interfaces as the better language constructs.
Rust is as good at OOP styles as it is functional or procedural, if you ignore inheritance as a requirement of OOP. And a lot of code in rust can look and feel like OOP code in other languages. The abilities to encapsulate state, and polymorphism your code are far better features of OOP and both are well supported in rust. IMO rust offers the useful features from all paradigms fairly equally, which lets you write in any style you like, or even mix and match depending on the various situations. As one is not always better then the others, but each alone is useful in specific situations. More languages should be like this rather than forcing everything into one mold as it lets you pick the best style for each task.
Sometimes I wonder if this pure search for being "idiomatic" is worth the effort. On paper yes, more idiomatic code is almost always a good thing, it feels more natural to create code in a way the language was designed to be used. But it practice, you don't get any points for being more idiomatic and your code isn't necessarily going to be safer either (smart pointers are often "good enough"). I'm fine using references to pass parameters to function and I love the idea to "force" the programmer to organize objects in a tree way (funny enough I was already doing that in C++), but I'll take a Rc rather than a lifetimed reference as a field in a structure any day. That shit becomes unreadable fast!
EDIT: but I love cargo clippy! It tells me what to change to get more idiomatic points. Who knows why an if/then/else is better than a match for two values, but clippy says so, and who am I to question the idiomatic gods?
If you want inheritance you can add structs as parameters of other structs. This will also allow them to use impl functions for that struct.
As far as I understand it Arc<> is just the Async version of RC<>.
I'm not entirely sure about Box<> and a lot of its API's are still unstable but I believe it's primarily used as an owner for unsafe things.
As far as I understand it Arc<> is just the Async version of RC<>.
Not quite right. Arc
is the atomic RC, aka the one that is thread safe and can thus can be sent to other threads. Rc is single threaded only. async is agnostic of threading and there exists runtimes that are both multithreaded and single threaded.
Although tokio, the most common async runtime, is multi threaded and so tasks you create need to be multi-threaded safe thus you likely need to use Arc for most things in tokio. But that is due to the multithreaded nature of tokio, not the fact it is async.
I’m not entirely sure about Box<> and a lot of its API’s are still unstable but I believe it’s primarily used as an owner for unsafe things.
Box is the single ownership heap allocated datastucture of rust. It is a core type that is used for a lot of things. It is not just for unsafe things and mostly safe things are put in a Boxes. It is basically used whenever you want something on the heap rather than the stack At least when the type in question is not already heap based (like Strings, Vec, Arcs etc).
It is used a lot for trait objects (when the type is only known at runtime, not compile time, aka Box<dyn Trait>
/&dyn Trait
) when you need ownership of the object (aka reference trait objects are not suitable). Or when you have a large type that needs to be moved around a lot and you don't want expensive stack copies when a cheap copy of a pointer to some heap data will do instead. Or you have a type that is not Sized (aka the size is not known at compile time and needs to be tracked at runtime) but need it to be owned (such as a slice, trait objects etc).
Ahh, thank you for the corrections.
Box
is (basically) just the way to have memory on the heap. Here's a direct comparison of how to do heap memory in C/++ and in rust:
int* intOnHeap = (int*)malloc(sizeof(int));
*intOnHeap = 0;
MyClass* classOnHeap = new MyClass();
let intOnHeap: Box = Box::new(0);
let structOnHeap: Box = Box::new(MyStruct::default());
There can be a bit more to it with custom allocators etc. but that's the only way most people will use boxes. So Box
basically just means "a T
is allocated somewhere and we need to free that memory when this value is dropped".
Wow, man, I forgot just how object-oriented Java is. You've got all these services pretending to run independently, except they're not actually running asynchronously, and every service has a pointer to all the other services they need to talk to, leading to a huge tangled net of cross-dependencies. That's why everything needs to be an interface, so you can mock it in tests.
Rust is a lot more ...tree-shaped, with the main passing data into functions which call other functions and those return data, which can be passed into the next function.
Obviously, you can also build services running independently, but it's usually done a lot more intentionally, by spawning own threads, passing around an (explicit) Arc, and then because you're actually running asynchronously, you do need mutexes and such...
Don't tell me how to live! I can make mistakes on my own!