Yeah, this is also useful when learning a new programming language, even when you are an experienced coder, already.
Sometimes I wonder if this pure search for being "idiomatic" is worth the effort. On paper yes, more idiomatic code is almost always a good thing, it feels more natural to create code in a way the language was designed to be used. But it practice, you don't get any points for being more idiomatic and your code isn't necessarily going to be safer either (smart pointers are often "good enough"). I'm fine using references to pass parameters to function and I love the idea to "force" the programmer to organize objects in a tree way (funny enough I was already doing that in C++), but I'll take a Rc rather than a lifetimed reference as a field in a structure any day. That shit becomes unreadable fast!
EDIT: but I love cargo clippy! It tells me what to change to get more idiomatic points. Who knows why an if/then/else is better than a match for two values, but clippy says so, and who am I to question the idiomatic gods?
Personally, I mostly use neovim, both at home and at work. My reasons are:
- I hate any kind of screen cluttering. The minimap comes straight from hell.
- it's very responsive. I don't even bother using language servers as they occasionally introduce micro delays that I hate.
- it helps me in organizing the code better. No minimap means I keep the file size manageable, not seeing the definition of the function straight away means I keep the static complexity of the code in check (tend to reduce the number of delegates). It doesn't help when I have to read cose from legacy codebase, but I don't care too much about that.
"intuitive" is extremely subjective, and based on your past experiences. I've coded in C++ for years, and some Python, too and was able to grasp many Rust concepts very quickly, while for others I struggled (and still am). I'd say that if you are looking for "intuitive", Rust ain't it. It's a system language, so it requires planning, it's definitely not the ideal language to slap a prototype quickly together, expecially as a beginner.
It competes with C, so in 2023 this basically means embedded systems. It offers executable size of few KB and out-of-the-box cross-platform compilation. It's a modern C, basically, and it claims to be even faster than C as some language rules allow more optimizations
My understanding is that this is possible: you should be able to take a C project, add a build.zig file and under the hood the system is calling clang to compile the C project. HOWEVER, you can now add a .zig source file, compile that in zig and link together with the output of the C compiler into an executable. If this is actually true, I can definitely see the attractiveness of the language.
I salute the author of this for drawing a CRT monitor.
I wouldn't say it's a new LinkedIn, but it's definitely a defacto monopolio. It pains be that Cargo (the official rust packaging system) is so integrated with it. My own personal hobby projects are self-hosted on a gittea instance right now, but I still have a github account to contribute to a friend of mine's project which is, sadly, hosted there.
Follow up of: "Mmm... should I put lifecycle annotation in these 10 structs or just use and Rc and call it a day?". Rc and Box FTW.
I've been hearing "This is the year of Linux on desktop" since at least 2002...
Oh man, I hate code reviews with the strength of a thousand suns. In the enterprise world, there are so many constraints and conventions that reading other people code is even more boring than it should be. It's even worse when you LGTM it and your colleagues "accuse" you of not having read it with attention because "I can't believe you don't have any comment on my code".
Lol I feel so old reading these replies... I learnt copying BASIC games from magazines and typing them manually on the computer.
But jokes apart, when it comes to learning, I think the best thing is to tinker with weather language you choose and don't worry about making the "right choices" since the start. Forget about writing "pythonic" code and don't worry about being "idiomatic": just build something. Building good software is not just constructs, but also knowning which subsystem to improve and when. That's what makes experience.
When it comes to improving, you can dig deep into the language.