this post was submitted on 21 Oct 2024
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[โ€“] [email protected] 48 points 20 hours ago (3 children)

It's the same with lots of indie games now. Oh, and mobile ones too

[โ€“] [email protected] 8 points 14 hours ago

Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop... not much has changed. ๐Ÿ˜„

[โ€“] [email protected] 31 points 19 hours ago

Back in the day, deep down you knew what you were really getting. I'm a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it's all pixel art style. I get that you don't make a pixel art poster, but in that case, go all-in on an art cover don't let it be mistaken for game graphics.

[โ€“] [email protected] 11 points 17 hours ago

Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every "influencer" that takes their dirty money.

[โ€“] [email protected] 7 points 14 hours ago* (last edited 14 hours ago)

The one game I remember getting based on the cover alone was Solstice.

That game was hard as fuck. I don't think I ever saw the end.

Bangin' music tho. I still sometimes get ear worms from it.

[โ€“] [email protected] 32 points 19 hours ago (2 children)

I was always so disappointed in the 90s to see 'realistic' looking graphics and then you play the game and realize it was just a point and click game

[โ€“] [email protected] 32 points 19 hours ago (13 children)

Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

[โ€“] [email protected] 16 points 16 hours ago (3 children)

Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There's an astonishing amount of video in that game from the early 90's. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn't exist on floppy disk.

It is pretty cool to see what they've recently done to Riven. They really brought it to life in Unreal Engine.

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[โ€“] [email protected] 10 points 18 hours ago

there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

[โ€“] [email protected] 8 points 18 hours ago

Speaking for myself but in 1995 or whatever I didnโ€™t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol

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[โ€“] [email protected] 9 points 15 hours ago (1 children)

Honestly graphics aren't really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.

[โ€“] [email protected] 5 points 14 hours ago

UFO 50 is so damn good

[โ€“] [email protected] 18 points 18 hours ago (5 children)

the back usually showed gameplay shots.

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[โ€“] [email protected] 5 points 14 hours ago

You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important

[โ€“] [email protected] 23 points 19 hours ago (2 children)

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

[โ€“] [email protected] 11 points 17 hours ago (1 children)

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

[โ€“] [email protected] 10 points 16 hours ago (1 children)

A 386 could handle that easily and still have two pixels left.

[โ€“] [email protected] 9 points 14 hours ago (1 children)

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

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[โ€“] [email protected] 5 points 16 hours ago

To be fair, Iโ€™ve never seen anything come close to Amanos illustratative work.

[โ€“] [email protected] 7 points 15 hours ago

but all the fun is taking the game graphics and transforming it in your head to resemble the cover art

[โ€“] [email protected] 21 points 20 hours ago* (last edited 19 hours ago) (8 children)

I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

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[โ€“] [email protected] 14 points 18 hours ago (2 children)

I had Bad Street Brawler for the NES and it's so bad, it's funny. Even back in the day.... fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot

[โ€“] [email protected] 2 points 11 hours ago (1 children)

Aka. Bop'n'Rumble for Commodore 64.

It wasn't all bad. The gameplay was alright.

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[โ€“] [email protected] 7 points 17 hours ago

I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn't nearly as good as the arcade version though.

[โ€“] [email protected] 6 points 19 hours ago

The art vs. the game

Oh well...

[โ€“] [email protected] 4 points 19 hours ago

Looks like a swell game to me!

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