this post was submitted on 21 Oct 2024
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[–] [email protected] 11 points 19 hours ago (1 children)

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

[–] [email protected] 10 points 18 hours ago (1 children)

A 386 could handle that easily and still have two pixels left.

[–] [email protected] 9 points 17 hours ago (1 children)

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

[–] [email protected] 4 points 13 hours ago

And not even hundreds of MHz till the 90s.