Okay no exclusivity
This bodes well for ff7r2
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Okay no exclusivity
This bodes well for ff7r2
The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we've seen the last of them outside of things Epic publishes themselves.
Good! I refuse to participate in that shit, but it really sucks to have to wait an extra year so some other schmuck can make more money...
How was it bad for epic? They would've made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.
They paid more for it than they saw back in sales or expected new customers. What they've said publicly is that they won't be using this strategy anymore, because it isn't working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.
Why do anything other than claim the free games honestly.. The Epic launcher needs to improve drastically for it to be viable as a competitor.
I want to open a Final Fantasy-themed Vietnamese restaurant in south central Arizona. I'm going to call it "Pho Enix".
Not sure where to open up shop, but I'm thinking Scottsdale.
If you don't have Hrothgar themed servers I won't even consider it
If the budget is there then I'll consider it, kupo!
Could you edit the post and add the actual store links? Thanks!
Someone just posted 'em in the comments.
As per Squeenix boss: Play nice.
According to a friend who had the displeasure of looking at the file size, he claims it's 170GB when all is said and done... Stupid ~~Sony~~ square refusing to let steam preload...
What’s Sony got to do with this? It’s entirely developed and published by Square.
Yeah true, I had Sony on the brain from a previous comment in this thread lol
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
They're typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they'll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don't imagine it got any better for using compression now that we're on SSDs.