this post was submitted on 17 Sep 2024
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[–] [email protected] 35 points 1 month ago (1 children)

Okay no exclusivity

This bodes well for ff7r2

[–] [email protected] 22 points 1 month ago (2 children)

The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we've seen the last of them outside of things Epic publishes themselves.

[–] [email protected] 16 points 1 month ago

Good! I refuse to participate in that shit, but it really sucks to have to wait an extra year so some other schmuck can make more money...

[–] [email protected] 4 points 1 month ago (1 children)

How was it bad for epic? They would've made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.

[–] [email protected] 9 points 1 month ago (1 children)

They paid more for it than they saw back in sales or expected new customers. What they've said publicly is that they won't be using this strategy anymore, because it isn't working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.

[–] [email protected] 3 points 1 month ago

Why do anything other than claim the free games honestly.. The Epic launcher needs to improve drastically for it to be viable as a competitor.

[–] [email protected] 13 points 1 month ago (1 children)

I want to open a Final Fantasy-themed Vietnamese restaurant in south central Arizona. I'm going to call it "Pho Enix".

Not sure where to open up shop, but I'm thinking Scottsdale.

[–] [email protected] 2 points 1 month ago (1 children)

If you don't have Hrothgar themed servers I won't even consider it

[–] [email protected] 2 points 1 month ago

If the budget is there then I'll consider it, kupo!

[–] [email protected] 13 points 1 month ago* (last edited 1 month ago)
[–] [email protected] 5 points 1 month ago

There's already a fan-made fix to add things such as FoV and ultrawide and framegen support.

[–] [email protected] 4 points 1 month ago (1 children)

Could you edit the post and add the actual store links? Thanks!

[–] [email protected] -2 points 1 month ago

Someone just posted 'em in the comments.

[–] [email protected] 4 points 1 month ago

As per Squeenix boss: Play nice.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (2 children)

According to a friend who had the displeasure of looking at the file size, he claims it's 170GB when all is said and done... Stupid ~~Sony~~ square refusing to let steam preload...

[–] [email protected] 7 points 1 month ago (1 children)

What’s Sony got to do with this? It’s entirely developed and published by Square.

[–] [email protected] 1 points 1 month ago

Yeah true, I had Sony on the brain from a previous comment in this thread lol

[–] [email protected] 3 points 1 month ago (1 children)

170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.

[–] [email protected] 3 points 1 month ago (1 children)

They're typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they'll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.

[–] [email protected] 2 points 1 month ago (1 children)

I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.

[–] [email protected] 1 points 1 month ago

It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don't imagine it got any better for using compression now that we're on SSDs.