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submitted 5 months ago by [email protected] to c/[email protected]
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[-] [email protected] 72 points 5 months ago

The time has come for macrotransactions instead

[-] [email protected] 65 points 5 months ago

I'm all in for the return of actual game expansions.

[-] [email protected] 22 points 5 months ago

Nah, only the transactions will be bigger. Amount of content won't.

[-] [email protected] 7 points 5 months ago
[-] [email protected] 4 points 5 months ago

Soon to be bag of chip. Now in random shapes.

[-] [email protected] 3 points 5 months ago

loot bag with 50% chance of chip

[-] [email protected] 2 points 5 months ago

loot case with 10% chance of loot bag with 50% chance of chip

[-] [email protected] 1 points 5 months ago

Mystery container with possibility of contents containing loot crates that may contain loot box that may contain chip for a weekly subscription

[-] [email protected] 1 points 5 months ago* (last edited 5 months ago)

StarCraft Brood Wars Diablo 2 Lord of Destruction

People shit on Bethesda but they've consistently released banger expansions. Far Harbor was incredible.

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[-] [email protected] 4 points 5 months ago

I believe that was called phantom liberty.

[-] [email protected] 1 points 5 months ago

Ill be getting the Elden ring dlc at 40 dollars day one. Yeah im expecting the game to almost double in size.

[-] [email protected] 27 points 5 months ago

what really bugs me are fighting games with dlc characters. i know fighting games arent as profitable, but twenty years ago you could unlock every character by actually playing the game. locking content behind paywalls are a slap to poor gamers. that's on top of a $60 price tag

[-] [email protected] 8 points 5 months ago* (last edited 5 months ago)

20 years ago, they sold every Street Fighter three times with more characters in each new iteration. Microtransactions suck, but simple DLC is a less shitty than what used to be normal.

[-] [email protected] 9 points 5 months ago

What? You didn't like buying SUPER Street Fighter II TURBO Championship Edition?

[-] [email protected] 3 points 5 months ago

I actually did, because once I bought it they couldn't shut down the dlc servers on me when they released the next one.

[-] [email protected] 1 points 5 months ago* (last edited 5 months ago)

This was more a way for them to keep people putting in quarters at the arcades and selling machines to arcade ops.

It translated to some home games, but wasn't the focus of putting out all these new versions. It made some sense at the time.

[-] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Yep

Street Fighter II: The World Warrior - (1991)

Street Fighter II': Champion Edition - (1992)

Street Fighter II': Hyper Fighting - (1992)

Super Street Fighter II: The New Challengers - (1993)

Super Street Fighter II Turbo - (1994)

All $40-60 games at the time.

[-] [email protected] 1 points 5 months ago

They did milk the fuck out of that, I'll grant you.

But at the same time you couldn't take them online and end up playing somebody who'd got the latest one and have to fight new characters you'd have no access to.

[-] [email protected] 3 points 5 months ago

$70 is the new $60 because fuck you that's why

[-] [email protected] 1 points 5 months ago

Oh stop, games have been the same price for decades, it’s not surprising they’re seeing a small price increase after so long in stagnation.

In good companies this is passed along to the actual devs making our games, which is something we should all support

[-] [email protected] 4 points 5 months ago

Yeah, not a penny of the extra $10 is being passed along

[-] [email protected] 2 points 5 months ago

This has been disproven and was called out at the time of the increase. Games cost less to develop now than ever. Microtransactions and recurrent subscription transaction1s like battlepasses mean a shit game gets to live longer than it would deserve. People have careers in the field and languages common to the industry - this isn't a "new and groundbreaking" industry - its one of the largest on the planet.

Studios are absolutely not passing any of that $10 to lower level staff. It was to see if the market would bear it, and no other reason - and corporate defenders came out of the woodwork to pretend BILLION dollar corporations need more money. If videogames were too expensive to make, they'd not be spending so much, now would they?

[-] [email protected] 1 points 5 months ago

Has the distribution gone up though? If the quantity of games being sold has increased the companies are making just as much even though games are "cheaper."

Imo. That's the big argument in this debate that doesn't get discussed. The reach has increased so prices could come down as more units are sold and the company would get the same amount of money.

[-] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.

The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.

[-] [email protected] 26 points 5 months ago

"Spending a huge chunk of the budget on dishonest advertising and then releasing a significantly different, half-broken game is still cool though."

[-] [email protected] 10 points 5 months ago

but its okay, cause 4 years later we'll release an expansion and what we are declaring the final patches to finally have the game in a state it should have been when it was fucking released.

Thanks for all the money, ~~suckers~~ customers!

[-] [email protected] 3 points 5 months ago

The worst thing is that everyone seems to think that it IS where it should have been at release! Which I will admit that it is finally the polished bug-free game that any game should be at release. But anyone like me who was watching every last promo video they did teasing the game pre-release, knows it still isn't and never will be the game they promised it would be.

Their insistence on releasing on previous gen hardware is surely as much to blame as the rush to get it out for that sweet sweet pandemic money. Still looking back it's hard to say if it ever was going to live up to what they were teasing it would be.

[-] [email protected] 1 points 5 months ago

I'm a simple man.

I don't believe their bullshots and promises.

I'm just happy if a game arrives in good, playable condition, feature and story complete.

and Cyberpunk couldnt even live up to that. Perhaps it was story complete on release? I dont know, I was never able to beat the game until like 2 years after release due to encountering a mind-numbing amount of bugs and catastrophes and thus giving up and walking away from the game for a good long time.

I would have refunded it and never thought about it again if it wasnt a gift.

[-] [email protected] -1 points 5 months ago

No need to make my comment now because you've said it better! Perfect sass.

[-] [email protected] -1 points 5 months ago

Exactly. I hate that people are completely on CDPR side again, forgetting that they completely deceived their fans with a half baked game. Just because they eventually made it better (and still didn't deliver on what they said) doesn't mean they deserve to heralded again. Any trust I had in them is gone.

[-] [email protected] 8 points 5 months ago* (last edited 5 months ago)

Hammering and saw noises.

Ah, there it is. CDPR is rebuilding their reputation after Cyberpunk's launch. Nature is healing.

[-] [email protected] 2 points 5 months ago

As it was with witcher 3, AKA "get off the roof, roach!"

[-] [email protected] 6 points 5 months ago

"But we do not rule out that we will use this solution in the future."

Yeah, what now?

[-] [email protected] 1 points 5 months ago

What's with the drip feed CDPR pr articles?

[-] [email protected] -4 points 5 months ago

Praise Geraldo del Rivera! CD Projekt Red is (le)terally saving gaming.

[-] [email protected] 7 points 5 months ago

Is it 2016 again? If so I want to warn someone

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this post was submitted on 30 Mar 2024
339 points (99.1% liked)

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