this post was submitted on 18 Feb 2024
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[–] [email protected] 92 points 9 months ago (3 children)

You want them to pay to design TWO ROCKS???? What are they, billionaires???

[–] [email protected] 80 points 9 months ago (5 children)

The monkey's paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months

[–] [email protected] 53 points 9 months ago (1 children)

All you did was describe the current sad trajectory of AAA games anyway.

[–] [email protected] 6 points 9 months ago

Thought he was describing CoD lol

[–] [email protected] 10 points 8 months ago (1 children)

Why did the finger curl? Nothing changed

[–] [email protected] 8 points 8 months ago

I should have specified. This finger curled 15 years ago

[–] [email protected] 10 points 9 months ago (3 children)

There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?

[–] [email protected] 8 points 8 months ago

Tons of games do that now. Usually they get scans and models from other companies, like Quixel Mega scans. It makes for a relatively fast workflow. Pretty much any photo-real game is doing something like this, it's just more affordable than paying people to digitally sculpt rocks by hand.

[–] [email protected] 8 points 9 months ago

I think the newer Star Wars Battlefront games did that.

[–] [email protected] 5 points 9 months ago

UE5 uses mega scans of real world assets.

[–] [email protected] 3 points 8 months ago

And all the 5GB worth of rocks were generated using a single Houdini script.

[–] [email protected] 23 points 8 months ago

It's one more rock, Michael. What could it cost, ten dollars?

[–] [email protected] 23 points 8 months ago

Setting aside that asset production is genuinely one of the most expensive parts of game dev, if they're smart they can use some clever GPU instancing to improve performance by reusing assets

No clue if that's happening here, though