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submitted 1 year ago by [email protected] to c/[email protected]

Gotta love DRM that makes paid versions of games worse than pirated stuff.

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[-] [email protected] 7 points 1 year ago

It's not evil. DRM as a concept is not evil. There is actually no real philosophical justification for why it is wrong to use DRM to protect your software. Because if you made it, it is yours and you get to decide how other people use it.

The paranoia that surrounds things like DRM show just how laughably selfish and entitled some gamers are.

[-] [email protected] 58 points 1 year ago

When a rerelease of a Gameboy advance game can't be launched offline, that's a problem. (MegaMan battle network collection)

As Gabe Newell said, piracy is a service issue. Why would I buy that collection when I can emulate my old copy instead? It's a few extra steps, so I would rather have had it just work on steam, but Denuvo kept me from doing it. This mattered recently because I went on a vacation with the steam deck and didn't have internet at a few points.

Sure, DRM isn't inherently evil, but when it makes the experience worse for paying customers when compared to pirates, it really looks that way.

Also note that in this case, emulation is not piracy, but if I wanted to play the collection edition offline then piracy would have been my only option.

Am I selfish for paying money and wanting to use the software I bought a personal license to on my own, without internet? I think it's selfish of the company to demand that I play their originally offline-only games online-only. Am I selfish to want to play the Spyro Reignited trilogy without aggreeing to an arbitration clause? I think companies have gotten selfish lately and paying customers have no choice but to either not play modern AAA games, pay and have a potentially worse experience when paying, or pirate and not deal with the technical and legal/privacy garbage surrounding modern AAA releases, including DRM. I didn't even mention yet how if a game you purchased a Denuvo license to does not get an update to eventually remove the protection, it will become unplayable when they shut the activation server down.

I remember my first awful experience with DRM with the game Spore, where I had a period of time when I moved between or upgraded my computer enough to where I ran out of activations and could not longer play my physical copy of the game despite there not being a single current activation of the game out there. There was nothing I could do about it, because there was no way to deactivate a copy even if you knew you would be changing hardware soon. I didn't have income then, so it left a very sour taste in my mouth. We came from physical copies we could resell, to this? DRM lets companies manage game licenses on their terms, but their terms suck.

[-] [email protected] 3 points 1 year ago

As Gabe Newell said, piracy is a service issue.

I've selected this text as I think it's the heart of your post, if you disagree then let me know. I don't agree with this statement, I think that it is a rights issue, and I think I can prove that with a thought experiment.

Suppose for example, game companies took this idea to heart and did not do anything to stop piracy, they only focused on providing the most seamless storefront and gaming experiences possible. They create a store that works perfectly, has all the features you'd want, and has no DRM of any kind - this includes no log in needed, they go by the honor system. They expect people to only download a game that they've paid for. Here's the question: will people pay for the games or not? I have a view of human nature that people generally go along the path of least resistance, and I think this is born out by evidence (but I could be wrong about this). Some people will pay for the games on moral grounds, the vast majority will not. If a developer wants to get paid, they have to make sure people pay for it. And now we have DRM. The goal of DRM is to make piracy annoying enough that the path of least resistance is to just buy the game.

This, to me at least, proves that piracy is only a service issue in a world where DRM exists. Because DRM makes piracy annoying. If people find the DRM more annoying than piracy, it has failed to be effective DRM.

So to get to the heart of things, I agree with you that when DRM is more annoying than piracy something has gone terribly wrong. Denuvo, in my life, for the way I play games, is not and never has even gotten close to being more annoying than piracy.

But at the end of the day, I don't think it is morally or ethically wrong to put DRM on a game or storefront. I just see it as something to work out on a practical level, case by case. But I made my original comment in the first place because it seems to me like a lot of people have issues with it on a moral level, which I think is silly.

[-] [email protected] 19 points 1 year ago

If a developer wants to get paid, they have to make sure people pay for it. And now we have DRM. The goal of DRM is to make piracy annoying enough that the path of least resistance is to just buy the game.

You're assuming the only options are no DRM and voluntary payment, or DRM and mandatory payment. You can still have a normal storefront and actually ask for money, and still sell games (or software in general) without DRM. GOG does this, for example, and they're doing fine.

[-] [email protected] 6 points 1 year ago

No, you can't have mandatory payment for DRM-free media. That's why all bookstores operate on an honour system and let you walk out of the store without paying for the books you take with you.

[-] [email protected] 6 points 1 year ago* (last edited 1 year ago)

Haha yeah, never really understood people thinking DRM would cause everything to crash when Cyberpunk 2077 being such a success even with the terrible launch argues against that.

[-] [email protected] 4 points 1 year ago

Libraries are just book stores with extra stingy customers

[-] [email protected] 9 points 1 year ago* (last edited 1 year ago)

Here’s the question: will people pay for the games or not?

It's not like Witcher 3 or Cyberpunk 2077 even with all the bug issues weren't a big financial success or anything...

I think you are operating under the assumption that everyone would pirate or that a large portion of the public that pirates would have gone on to buy the game during the first couple of months if they couldn't pirate it.

[-] [email protected] 8 points 1 year ago
[-] [email protected] 1 points 1 year ago

From your source:

With the exception of recently released blockbusters, there is no evidence to support the idea that online copyright infringement displaces sales

Denuvo is used almost exclusively in exactly the scenario where the study supports the idea that piracy hurts sales. I don't think the study helps your case.

[-] [email protected] 6 points 1 year ago

I've been a hardcore pirate for 30 years. I still buy a lot of games even when empress has broken the denuvo implementation. I always have and always will use piracy in place of a decent playable demo. Consider it market research. If your product is shit, or I finish it in a day then you don't get my money.

[-] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Yeah, Witcher 3 and cyberpunk 2077 really bombed because they didn't use denuvo. Real shame.

You can really see how much they were affected with PC sales unfortunately outselling the more mainstream consoles because they chose to not protect their game with DRM https://www.techspot.com/news/84781-witcher-3-pc-outsold-all-console-versions-combined.html

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this post was submitted on 09 Jul 2023
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